#include "actionmodifyexplodetext.h"
-#include "rs_modification.h"
+#include "modification.h"
/**
* Constructor.
*/
-ActionModifyExplodeText::ActionModifyExplodeText(RS_EntityContainer & container,
+ActionModifyExplodeText::ActionModifyExplodeText(EntityContainer & container,
GraphicView & graphicView): ActionInterface("Blocks Explode",
container, graphicView)
{
void ActionModifyExplodeText::trigger()
{
- RS_Modification m(*container, graphicView);
+ Modification m(*container, graphicView);
m.explodeTextIntoLetters();
}