#include "actioninterface.h"
-class RS_Entity;
+class Entity;
/**
* This action class can handle user events to select entities.
class ActionModifyEntity: public ActionInterface
{
public:
- ActionModifyEntity(RS_EntityContainer & container, GraphicView & graphicView);
+ ActionModifyEntity(EntityContainer & container, GraphicView & graphicView);
~ActionModifyEntity();
virtual void trigger();
virtual void updateMouseCursor();
private:
- RS_Entity * en;
+ Entity * en;
};
#endif // __ACTIONMODIFYENTITY_H__