#include "graphicview.h"
#include "drawing.h"
-ActionLayersToggleLock::ActionLayersToggleLock(RS_EntityContainer & container, GraphicView & graphicView): ActionInterface("Toggle Layer Visibility",
+ActionLayersToggleLock::ActionLayersToggleLock(EntityContainer & container, GraphicView & graphicView): ActionInterface("Toggle Layer Visibility",
container, graphicView)
{
}
void ActionLayersToggleLock::trigger()
{
- RS_DEBUG->print("toggle layer");
+ DEBUG->print("toggle layer");
if (graphic)
{
- RS_Layer * layer = graphic->getActiveLayer();
+ Layer * layer = graphic->getActiveLayer();
if (layer)
{
// deselect entities on locked layer:
if (layer->isLocked())
{
- for(RS_Entity * e=container->firstEntity(); e!=NULL;
+ for(Entity * e=container->firstEntity(); e!=NULL;
e=container->nextEntity())
{
if (e != NULL && e->isVisible() && e->getLayer() == layer)