#include "actionlayersadd.h"
-#include "rs_dialogfactory.h"
+#include "dialogfactory.h"
#include "drawing.h"
-ActionLayersAdd::ActionLayersAdd(RS_EntityContainer & container, GraphicView & graphicView):
+ActionLayersAdd::ActionLayersAdd(EntityContainer & container, GraphicView & graphicView):
ActionInterface("Add Layer", container, graphicView)
{
}
void ActionLayersAdd::trigger()
{
- RS_DEBUG->print("add layer");
+ DEBUG->print("add layer");
- if (RS_DIALOGFACTORY != NULL && graphic)
+ if (DIALOGFACTORY && graphic)
{
- RS_Layer * layer = RS_DIALOGFACTORY->requestNewLayerDialog(graphic->getLayerList());
+ Layer * layer = DIALOGFACTORY->requestNewLayerDialog(graphic->getLayerList());
- if (layer != NULL)
+ if (layer)
graphic->addLayer(layer);
}