]> Shamusworld >> Repos - architektonas/blobdiff - src/actions/actiondrawpolyline.cpp
Bugfixes related to removing Snapper class.
[architektonas] / src / actions / actiondrawpolyline.cpp
index e69de29bb2d1d6434b8b29ae775ad8c2e48c5391..1ddd4121ca303066c07a40909e4eadd332d3a0b9 100644 (file)
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+// actiondrawpolyline.cpp
+//
+// Part of the Architektonas Project
+// by James L. Hammons
+// Copyright (C) 2010 Underground Software
+// See the README and GPLv2 files for licensing and warranty information
+//
+// JLH = James L. Hammons <jlhamm@acm.org>
+//
+// Who  When        What
+// ---  ----------  -----------------------------------------------------------
+// JLH  09/13/2010  Created this file. :-)
+//
+
+#include "actiondrawpolyline.h"
+
+#include "debug.h"
+#include "dialogfactory.h"
+#include "graphicview.h"
+#include "polyline.h"
+
+ActionDrawPolyline::ActionDrawPolyline(EntityContainer & container,
+       GraphicView & graphicView):
+       ActionInterface("Draw polyline", container, graphicView), vertex(false), polyline(NULL)
+{
+//     vertex = Vector(false);
+}
+
+ActionDrawPolyline::~ActionDrawPolyline()
+{
+       if (polyline)
+               delete polyline;
+}
+
+/*virtual*/ RS2::ActionType ActionDrawPolyline::rtti()
+{
+       return RS2::ActionDrawPolyline;
+}
+
+void ActionDrawPolyline::trigger()
+{
+       if (polyline)
+       {
+               container->addEntity(polyline);
+
+               if (document)
+               {
+                       document->startUndoCycle();
+                       document->addUndoable(polyline);
+                       document->endUndoCycle();
+               }
+
+               DEBUG->print("ActionDrawPolyline::trigger(): polyline added: %d", polyline->getId());
+               polyline = NULL;
+               graphicView->redraw();  //hm.
+       }
+}
+
+void ActionDrawPolyline::mouseMoveEvent(QMouseEvent * e)
+{
+#if 0
+       if (vertex.valid && polyline)
+       {
+               Vector v = snapPoint(e);
+               Entity * ent = polyline->addVertex(v);
+               ent->setLayerToActive();
+               ent->setPenToActive();
+
+//             deleteSnapper();
+//             graphicView->drawEntity(ent);
+//             drawSnapper();
+
+               vertex = v;
+               DEBUG->print("ActionDrawPolyline::mouseMoveEvent(): line added: %d", ent->getId());
+       }
+#else
+       Vector mouse = graphicView->SnapPoint(e);
+
+       if (getStatus() == SetNextPoint && startPoint.valid)
+       {
+               // We have to draw a line or arc depending on the state of the "Arc"
+               // checkbox.
+               // We'll start with lines...
+               graphicView->preview.clear();
+               Line * line = new Line(&(graphicView->preview), LineData(startPoint, mouse));
+
+               if (polyline)
+                       graphicView->preview.addEntity(polyline);
+
+               graphicView->preview.addEntity(line);
+       }
+
+       graphicView->redraw();  //hm.
+#endif
+
+#if 0
+       Vector mouse = graphicView->snapper.snapPoint(e);
+       DEBUG->print("ActionDrawLine::mouseMoveEvent: snap point: OK");
+
+       if (getStatus() == SetEndpoint && data.startpoint.valid)
+       {
+               DEBUG->print("ActionDrawLine::mouseMoveEvent: update preview");
+               // This is lame. Creating a new Line every time the endpoint moves.
+               // Surely we can alter the line entity inside the preview, no?
+#if 0
+               graphicView->preview.clear();                   // Remove entities from the container
+               Line * line = new Line(&(graphicView->preview), LineData(data.startpoint, mouse));
+               graphicView->preview.addEntity(line);
+#else
+               // We can assume there's only one line in there, can't we?
+               Line * line = (Line *)graphicView->preview.firstEntity(RS2::ResolveNone);
+
+               if (line)
+               {
+                       line->setEndpoint(mouse);
+               }
+               else
+               {
+                       line = new Line(&(graphicView->preview), LineData(data.startpoint, mouse));
+                       graphicView->preview.addEntity(line);
+               }
+#endif
+       }
+
+       //hm. [ok, this works. :-D]
+       graphicView->redraw();
+#endif
+}
+
+void ActionDrawPolyline::mousePressEvent(QMouseEvent * e)
+{
+       if (e->button() == Qt::LeftButton)
+       {
+//             vertex = snapPoint(e);
+//             polyline = new Polyline(container, PolylineData(vertex, vertex, 0));
+//             polyline->setLayerToActive();
+//             polyline->setPenToActive();
+       }
+}
+
+void ActionDrawPolyline::mouseReleaseEvent(QMouseEvent * e)
+{
+       if (e->button() == Qt::LeftButton)
+       {
+               Vector ce(graphicView->SnapPoint(e));
+               coordinateEvent(&ce);
+
+//let's try this...
+               if (!polyline)
+               {
+//printf("ActionDrawPolyline::mouseReleaseEvent(): Creating polyline...\n");
+                       polyline = new Polyline(container, PolylineData(ce, ce, 0));
+//                     vertex = snapPoint(e);
+//                     polyline = new Polyline(container, PolylineData(vertex, vertex, 0));
+                       polyline->setLayerToActive();
+                       polyline->setPenToActive();
+               }
+               else
+               {
+//printf("ActionDrawPolyline::mouseReleaseEvent(): Adding vertex to polyline...\n");
+                       Entity * ent = polyline->addVertex(ce);
+                       ent->setLayerToActive();
+                       ent->setPenToActive();
+               }
+       }
+       else if (e->button() == Qt::RightButton)
+       {
+#if 0
+               if (polyline)
+               {
+                       delete polyline;
+                       polyline = NULL;
+               }
+#else
+//             if (getStatus() == SetFirstPoint)
+//ANY right button should trigger (? what about adding twice? won't happen)
+               trigger();      // this will set the polyline to NULL once added to the container
+#endif
+
+               init(getStatus() - 1);
+               graphicView->redraw();  //hm.
+       }
+}
+
+void ActionDrawPolyline::coordinateEvent(Vector * coordinate)
+{
+       DEBUG->print("ActionDrawPolyline::coordinateEvent");
+
+       if (!coordinate)
+       {
+               DEBUG->print("ActionDrawPolyline::coordinateEvent: event was NULL");
+               return;
+       }
+
+//     Vector mouse = *e;
+
+       switch (getStatus())
+       {
+       case SetFirstPoint:
+               startPoint = *coordinate;
+//             ClearHistory();
+//             history.append(new Vector(mouse));
+//             start = data.startpoint;
+               setStatus(SetNextPoint);
+               graphicView->moveRelativeZero(*coordinate);
+//             trigger();
+               updateMouseButtonHints();
+               break;
+
+       case SetNextPoint:
+//             data.endpoint = mouse;
+//             history.append(new Vector(mouse));
+//             startPoint = endPoint;
+               startPoint = *coordinate;
+//             trigger();
+               updateMouseButtonHints();
+               break;
+
+       default:
+               break;
+       }
+
+       DEBUG->print("ActionDrawPolyline::coordinateEvent: OK");
+}
+
+void ActionDrawPolyline::updateMouseButtonHints()
+{
+       switch (getStatus())
+       {
+       case SetFirstPoint:
+               DIALOGFACTORY->updateMouseWidget(tr("Set first point"), tr("Cancel"));
+               break;
+
+       case SetNextPoint:
+               DIALOGFACTORY->updateMouseWidget(tr("Set next point"), tr("Back"));
+               break;
+
+       default:
+               DIALOGFACTORY->updateMouseWidget("", "");
+               break;
+       }
+}
+
+void ActionDrawPolyline::updateMouseCursor()
+{
+       graphicView->setMouseCursor(RS2::CadCursor);
+}
+
+void ActionDrawPolyline::updateToolBar()
+{
+       if (!isFinished())
+               DIALOGFACTORY->requestToolBar(RS2::ToolBarSnap);
+       else
+               DIALOGFACTORY->requestToolBar(RS2::ToolBarPolylines);
+}
+
+void ActionDrawPolyline::showOptions()
+{
+       DEBUG->print("ActionDrawPolyline::showOptions");
+       ActionInterface::showOptions();
+       DIALOGFACTORY->requestOptions(this, true);
+       DEBUG->print("ActionDrawPolyline::showOptions: OK");
+}
+
+void ActionDrawPolyline::hideOptions()
+{
+       ActionInterface::hideOptions();
+       DIALOGFACTORY->requestOptions(this, false);
+}
+
+void ActionDrawPolyline::close()
+{
+#if 0
+//NOTE: We should grey out the "close" button until the conditions for its use are satisfied.
+//      Though I can see how this would be called via cmd line... So I guess it's OK
+       if (history.count() > 2 && start.valid)
+       {
+               data.endpoint = start;
+               trigger();
+               setStatus(SetFirstPoint);
+               graphicView->moveRelativeZero(start);
+       }
+       else
+               DIALOGFACTORY->commandMessage(tr("Cannot close sequence of lines: Not enough entities defined yet."));
+#else
+       DIALOGFACTORY->commandMessage(tr("Close functionality not defined yet..."));
+#endif
+}
+
+void ActionDrawPolyline::undo()
+{
+#if 0
+//NOTE: We should grey out the "undo" button until the conditions for its use are satisfied.
+       if (history.count() > 1)
+       {
+               history.removeLast();
+               graphicView->setCurrentAction(new ActionEditUndo(true, *container, *graphicView));
+               data.startpoint = *history.last();
+               graphicView->moveRelativeZero(data.startpoint);
+               graphicView->preview.clear();
+               graphicView->redraw();
+       }
+       else
+               DIALOGFACTORY->commandMessage(tr("Cannot undo: Not enough entities defined yet."));
+#else
+       DIALOGFACTORY->commandMessage(tr("Undo functionality not defined yet..."));
+#endif
+}