// Who When What
// --- ---------- -----------------------------------------------------------
// JLH 06/03/2010 Added this text. :-)
+// JLH 09/11/2010 Fixed preview/snapper rendering.
//
#include "actiondrawcircle.h"
container->addEntity(circle);
// upd. undo list:
- if (document != NULL)
+ if (document)
{
document->startUndoCycle();
document->addUndoable(circle);
document->endUndoCycle();
}
- deleteSnapper();
- Vector rz = graphicView->getRelativeZero();
- graphicView->moveRelativeZero(Vector(0.0, 0.0));
- graphicView->drawEntity(circle);
+ graphicView->preview.clear(); // hm.
+// deleteSnapper();
+// Vector rz = graphicView->getRelativeZero();
+// graphicView->moveRelativeZero(Vector(0.0, 0.0));
+// graphicView->drawEntity(circle);
graphicView->moveRelativeZero(circle->getCenter());
- drawSnapper();
+// drawSnapper();
+ graphicView->redraw();
setStatus(SetCenter);
reset();
break;
case SetRadius:
-
if (data.center.valid)
{
data.radius = data.center.distanceTo(mouse);
- deletePreview();
- clearPreview();
-// preview->addEntity(new Circle(preview, data));
- drawPreview();
+ graphicView->preview.clear();
+ graphicView->preview.addEntity(new Circle(&(graphicView->preview), data));
}
break;
}
+ graphicView->redraw();
DEBUG->print("ActionDrawCircle::mouseMoveEvent end");
}
}
else if (e->button() == Qt::RightButton)
{
- deletePreview();
- deleteSnapper();
+// deletePreview();
+// deleteSnapper();
+// //Is this necessary? Or should the base class take care of this kind of crap?
+// graphicView->preview.clear();
init(getStatus() - 1);
+ // Looks like we need at least to redraw... Though shouldn't base class do it???
+ graphicView->redraw();
}
}
break;
case SetRadius:
-
if (data.center.valid)
{
graphicView->moveRelativeZero(mouse);
data.radius = data.center.distanceTo(mouse);
trigger();
}
- //setStatus(SetCenter);
+
break;
default: