virtual void MouseDown(Vector) = 0;
virtual void MouseMoved(Vector) = 0;
virtual void MouseReleased(void) = 0;
- virtual bool KeyDown(int) = 0;
- virtual bool KeyReleased(int) = 0;
+ virtual void KeyDown(int) = 0;
+ virtual void KeyReleased(int) = 0;
signals:
void ObjectReady(Object *);
+ void NeedRefresh(void);
+
+ // Class variables
+// public:
+// static unsigned int currentLayer;
};
#endif // __ACTION_H__