<h2>Working With Regions</h2>
+
<p>
- <dfn>Regions</dfn> are the basic elements of editing and composing in
- Ardour. In most cases, a region represents a single contiguous section
- of one or more media files. Regions are defined by a fixed set of attributes:
+ <dfn>Regions</dfn> are the basic elements of editing and composing in Ardour. In most cases, a region represents a single contiguous section of one or more media files. Regions are defined by a fixed set of attributes:
</p>
+
<ul>
- <li>the audio or
- <abbr title="Musical Instrument Digital Interface">MIDI</abbr>
- <dfn>source file(s)</dfn> they represent,</li>
+ <li>the audio or <abbr title="Musical Instrument Digital Interface">MIDI</abbr> <dfn>source file(s)</dfn> they represent,</li>
<li>an <dfn>offset</dfn> (the "start point") in the audio or MIDI file(s), and</li>
<li>a <dfn>length</dfn>.</li>
</ul>
+
<p>
When placed into a playlist, they gain additional attributes:
</p>
+
<ul>
<li>a <dfn>position</dfn> along the timeline, and</li>
<li>a <dfn>layer</dfn>.</li>
</ul>
+
<p>
- There are other attributes as well, but they do not <em>define</em> the
- region. Things you should know about regions:
+ There are other attributes as well, but they do not <em>define</em> the region. Things you should know about regions:
</p>
<h3>Regions Are Cheap</h3>
+
<p>
- By themselves, regions consume very little of your computer's resources.
- Each region requires a small amount of memory, and represents a rather
- small amount of CPU work if placed into an active track. So, don't worry
- about creating regions whenever you need to.
+ By themselves, regions consume very little of your computer's resources. Each region requires a small amount of memory, and represents a rather small amount of CPU work if placed into an active track. So, don't worry about creating regions whenever you need to.
</p>
<h3>Regions Are Not Files</h3>
+
<p>
- Although a region can represent an entire audio file, they are never
- equivalent to an audio file. Most regions represent just parts of an audio
- file(s) on disk, and removing a region from a track has nothing to do with
- removing the audio file(s) from the disk (the <kbd
- class="menu">Destroy</kbd> operation, one of Ardour's few destructive
- operations, can affect this). Changing the length of a region has no effect
- on the audio file(s) on disk. Splitting and copying regions does not alter
- the audio file in anyway, nor does it create new audio files (only
- <dfn>recording</dfn>,
- and the <kbd class="menu">Export</kbd>, <kbd class="menu">Bounce</kbd> and
- <kbd class="menu">Reverse</kbd> operations create new audio files).</p>
-
-{% children %}
+ Although a region can represent an entire audio file, they are never equivalent to an audio file. Most regions represent just parts of an audio file(s) on disk, and removing a region from a track has nothing to do with removing the audio file(s) from the disk (the <kbd class="menu">Destroy</kbd> operation, one of Ardour's few destructive operations, can affect this). Changing the length of a region has no effect on the audio file(s) on disk. Splitting and copying regions does not alter the audio file in anyway, nor does it create new audio files (only <dfn>recording</dfn>, and the <kbd class="menu">Export</kbd>, <kbd class="menu">Bounce</kbd> and <kbd class="menu">Reverse</kbd> operations create new audio files).
+</p>