<p>
- To view a plugin editor, double-click on the plugin within the
- <a href="/working-with-plugins/processor-box/">processor box</a>.
+ To view a plugin editor, double-click on the plugin within the
+ <a href="@@processor-box">processor box</a>.
A new window will appear showing the editor/GUI for the plugin.
-</p>
+</p>
+
+<p class=fixme>Add a pic showing the generic GUI</p>
+
<p>
If a plugin does not have its own GUI, Ardour will construct a
- <dfn>generic plugin editor</dfn> from a small set of common control
- elements. Ardour will do this even for plugins that have their
- own, if you disable <kbd class="menu">Edit > Preferences >
- GUI > Use Plugins' own interface instead of Ardour's</kbd>
+ <dfn>generic plugin editor</dfn> from a small set of common control
+ elements. Ardour will do this even for plugins that have their
+ own, if <kbd class="menu">Edit > Preferences >
+ GUI > Use Plugins' own interface instead of Ardour's</kbd> is disabled.
</p>
+
<p>
- You can temporarily switch to the generic UI by context-clicking on
- a processor and selecting <kbd
- class="menu">Edit with generic controls</kbd>. This will be necessary to
- access the <a href="/automation/">plugin automation controls</a>.
+ The generic UI can be temporarily switched to by context-clicking on
+ a processor and selecting <kbd class="menu">Edit with generic controls</kbd>.
+ This is necessary in order to access the <a href="@@automation">plugin
+ automation controls</a>.
</p>
+
<p>
- In the generic UI, you can re-set any controller to its default by
- <kbd class="mod3 mouse">Left</kbd>-clicking on it.
+ In the generic UI, any controller can be reset to its default state by
+ <kbd class=mod3n></kbd><kbd class=mouse>Left</kbd>-clicking on it.
</p>
-
-