<p>
This section explains the rules used to decide which regions are affected
- by editing operations. You don't really have to understand them—hopefully
- things will Just Work—but it may be useful eventually to understand the rules.
+ by editing operations. They don't really have to be understood—hopefully
+ things will Just Work—but it may be useful eventually.
</p>
<p>
Editing operations in Ardour either operate on a single point in time
use based on the following rules:
</p>
<ul>
- <li> If the edit point is `mouse', then
+ <li> If the <a href="@@edit-point-control">Edit Point</a> is <kbd class="menu">mouse</kbd>, then
<ul>
<li>if the mouse is over a selected region, or no region, use all selected
regions, or</li>
<li>if the mouse is over an unselected region, use just that region.</li>
</ul>
</li>
- <li> For all other edit points
+ <li> For all other Edit Points
<ul>
<li>
use the selected regions <em>and</em> those that are both
</li>
</ul>
<p>
- The rationale here for the two different rules is that the mouse edit point
+ The rationale here for the two different rules is that the mouse Edit Point
is special in that its position indicates both a time and a track; the other
- edit points (Playhead,Marker) indicate a time only.
+ edit points (<kbd class="menu">Playhead</kbd>,<kbd class="menu">Marker</kbd>)
+ indicate a time only.
</p>