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+
+<p class="warning">
+ Ardour's VBAP panner is currently in development, and its semantics may
+ change in the near future, possibly affecting your mixes. Please do not
+ rely on it for important production work while the dust settles.
+</p>
+<p>
+ <dfn><abbr title="Vector-base Amplitude Panning">VBAP</abbr></dfn>
+ is a versatile and straightforward method to pan a source around over an
+ arbitrary number of speakers on a horizontal polygon or a 3D surface,
+ even if the speaker layout is highly irregular.
+</p>
+
+<h2>Basic concepts</h2>
+<p>
+ VBAP was developed by Ville Pulkki at Aalto University, Helsinki, in 2001.
+ It works by distributing the signal to the speakers nearest to the desired
+ direction with appropriate weightings, aiming to create a maximally sharp
+ phantom source by using as few speakers as possible:
+</p>
+<ul>
+ <li>one speaker, if the desired direction coincides with a speaker
+ location,</li>
+ <li>two speakers, if the desired direction is on the line between two
+ speakers,</li>
+ <li>and three speakers in the general 3D case.</li>
+</ul>
+<p>
+ Thus, if you move the panner onto a speaker, you can be sure that only
+ this speaker will get any signal. This is handy when you need precise
+ 1:1 routing.<br />
+ The drawback of VBAP is that a moving source will constantly change its
+ apparent sharpness, as it transitions between the three states mentioned
+ above.
+</p>
+<p>
+ A <dfn>horizontal</dfn> VBAP panner has one parameter, the <dfn>azimuth
+ angle</dfn>. A <dfn>full-sphere</dfn> panner offers an additional
+ <dfn>elevation angle</dfn> control.
+</p>
+<p class="note">
+ More elaborate implementations of VBAP also include a
+ <dfn>spread</dfn> parameter, which will distribute the signal over a
+ greater number of speakers in order to maintain constant (but no longer
+ maximal) sharpness, regardless of position. Ardour's VBAP panner does not
+ currently include this feature.
+</p>
+
+<h2>Speaker layout</h2>
+<p>
+ Each VBAP panner is specific to its <dfn>speaker layout</dfn>
+ — the panner has
+ to "know" about the precise location of all the speakers. A complete VBAP
+ implementation must therefore include the possibility to define this
+ layout.
+</p>
+<img src="/images/VBAP-panner-5.png" class="small right" alt="The VBAP
+panner with 5 outputs"/>
+<p>
+ Ardour currently uses a simplified approach: if a track or bus has more
+ than two output channels (which implies stereo), it assumes that you
+ have N speakers distributed in a regular N-gon. That means that for
+ irregular layouts such as 5.1 or 7.1, the direction you dial in will
+ differ a bit from the actual auditory result, but you can still achieve
+ any desired spatialisation.
+</p>
+<h3>Experimental 3D VBAP</h3>
+<img src="/images/VBAP-panner-10.png" class="small right" alt="The VBAP
+panner with 10 outputs, in experimental 3D mode"/>
+<p>
+ For tracks with 10 outputs, Ardour will currently assume a 3-dimensional
+ speaker layout corresponding to Auro-3D 10.1, which is a horizontal 5.1
+ system, four elevated speakers above L, R, Ls, and Rs, and an additional
+ "voice-of-god" speaker at the zenith.
+</p>
+
+<h2>N:M panning</h2>
+<img src="/images/VBAP-panner-4in5.png" class="small right" alt="The VBAP
+panner in 4 in, 5 out mode"/>
+<p>
+ For tracks and busses with more than one input, Ardour will (for now) assume that
+ you wish to distribute the inputs symmetrically along the latitude around
+ the panner direction. The width parameter controls the opening angle of
+ the distribution sector.
+</p>
+