-
+
<p>
- Ardour will only ever deal with a single <dfn>audio device</dfn>. If you
- want to use more than one, you have two choices:
+ Ardour will only ever deal with a single <dfn>audio device</dfn>. When it is
+ desired to use more than one audio device at the same time, there are two
+ choices:
</p>
+
<ul>
- <li>
- If you want to use Ardour to start JACK (which handles all
- audio I/O) you will need to create a "fake" audio device on your
- computer the represents all the multiple devices you wish to
- use. How to do this is platform dependent and described below.
- </li>
- <li>
- Use a different tool to start JACK and manage all the devices.
- </li>
+ <li>Use Ardour to start JACK (which handles all audio I/O), and create a
+ "fake" audio device which represents all the multiple devices to be used. How
+ to do this is platform dependent and described below.</li>
+ <li>Use a different tool to start JACK and manage all the devices.</li>
</ul>
+
<p>
- Ardour is fundamentally designed to be a component in a
- pro-audio/music creation environment. Standard operating practice
- for such setups involves using only a single digital <dfn>sample
- clock</dfn> (something counting off the time between audio samples).
- This means that trying to use multiple independent soundcards is
- problematic, because each soundcard has its own sample clock, running
- independently from the others. Over time, these different clocks
- <dfn>drift</dfn>
- out of sync with each other, which causes glitches in the audio. You
- cannot stop this drift, although in some cases the effects may be
- insignificant enough that some people might not care about them.
-</p>
-<p>
- Thus in an ideal world you should not use multiple independent
- soundcards but instead use a single device with a single clock and all
- the inputs, outputs and other features that you need.
+ Ardour is fundamentally designed to be a component in a pro-audio/music
+ creation environment. Standard operating practice for such setups involves
+ using only a single digital <dfn>sample clock</dfn> (something counting off
+ the time between audio samples). This means that trying to use multiple
+ independent soundcards is problematic, because each soundcard has its own
+ sample clock, running independently from the others. Over time, these
+ different clocks <dfn>drift</dfn> out of sync with each other, which causes
+ glitches in the audio. This drift cannot be stopped, although in some cases
+ the effects may be insignificant enough that they might not be noticeable.
</p>
+
<p>
- Of course, a lot of people don't live in an ideal world, and believe
- that software should make up for this.
+ Thus, in an ideal world, a single device with a single clock and all the inputs,
+ outputs and other features needed should be used. Of course, there are those
+ who like to point out that this is not an ideal world, and believe that software
+ should make up for this.
</p>
<h2>OS X</h2>
+
<p>
- In CoreAudio, <dfn>aggregate devices</dfn> provide a method to use
- multiple soundcards as a single device. For example, you can
- aggregate two 8-channel devices so that you can record 16 channels
- into Ardour.
+ In CoreAudio, <dfn>aggregate devices</dfn> provide a method to use multiple
+ soundcards as a single device. For example, two eight-channel devices can be
+ aggregated so that 16 channels can be recorded in Ardour.
</p>
+
<div class="note">
<p>
- If you are using a <em>single</em> typical 3rd party
- audio interface (such as those from Apogee, RME, Presonus, and many
- others), <em>or</em> you are using JackPilot or a similar
- application to start JACK, you do not need to worry about this.<br>
- You will need to set up an aggregate device only if either
- of the following conditions are true:
-</p>
+ When using a <em>single</em> typical 3rd party audio interface (such as those
+ from Apogee, RME, Presonus, and many others), <em>or</em> using JackPilot or
+ a similar application to start JACK, there is no need to worry about any of
+ this. An aggregate device only needs to be set up if any of the following
+ conditions are true:
+
<ul>
- <li>You want to use two entirely separate
- devices <em>and</em> want to start JACK using Ardour.</li>
- <li>You want to use your <dfn>builtin audio device</dfn> <em>and</em>
- want to start JACK using Ardour.</li>
- <li>You want to use more than two entirely separate devices</li>
+ <li>Two entirely separate devices are used <em>and</em> JACK is started using
+ Ardour</li>
+ <li>A <dfn>builtin audio device is used</dfn> <em>and</em> JACK is started
+ using Ardour</li>
+ <li>More than two entirely separate devices are used</li>
</ul>
-</div>
+</div>
+
<p>
- In the case of your builtin audio device, you will need to create
- an aggregate device that combines "Builtin Input" and "Builtin
- Output" into one device.
+ In the case of a builtin audio device, an aggregate device that combines
+ "Builtin Input" and "Builtin Output" into one device needs to be created.
</p>
+
<p>
- The precise instructions for creating an aggregate device on OS X
- have varied from one released to another. Please read <a href="https://support.apple.com/en-us/HT202000">https://support.apple.com/en-us/HT202000</a>
+ The precise instructions for creating an aggregate device on OS X have varied
+ from one released to another. Please read <a
+ href="https://support.apple.com/en-us/HT202000">https://support.apple.com/en-us/HT202000</a>.
</p>
<h2>Linux</h2>
+
<p>
Please see the instructions at <a href="http://jackaudio.org/faq/"
- title="http://jackaudio.org/faq/">http://jackaudio.org/faq</a>
+ title="http://jackaudio.org/faq/">http://jackaudio.org/faq</a>.
</p>