<tr><th>Threshold (ticks)</th>
<td>Defines how close from a grid point a note must be in order to be quantized. Notes farther than this number of <a href="@@timecode-generators-and-slaves">ticks</a> will not be affected.</td></tr>
<tr><th>Strength</th>
- <td>Defines how close to its new position the note must be moved, as a percentage of the nominal distance (allowing for a non-perfect quantization, i.e. just making the performance rhytmically better without giving it a machine-generated feel)</td></tr>
+ <td>Defines how close to its new position the note must be moved, as a percentage of the nominal distance (allowing for a non-perfect quantization, i.e. just making the performance rhythmically better without giving it a machine-generated feel)</td></tr>
<tr><th>Swing</th>
<td>Applies a <em>swing</em> to the midi notes, i.e. delays every 2nd note by this amount, to e.g. simulate a groovy drummer</td></tr>
</table>
type: every note which is considered a second note (i.e. close enough to an odd
grid line as per the threshold value) will be delayed by this number of ticks.
</p>
+