<p>
Alternatively, you can drop an existing audio or MIDI file into
the empty part of the canvas to automatically create the cue track
- and fill the first empty trigger slot with it.
+ and fill the first empty trigger slot with it.
+</p>
+
+<p>
+ Trigger slots not only work as a drag-and-drop target, they also
+ work as a drag-and-drop sources. You can drag the contents of an
+ existing trigger slot into the empty part of the canvas to create
+ a new track and fill the first slot with the contents of the original
+ slot. You can also drag and drop the contents of one slot into another
+ in case you want to use the same clip with some variations (e.g.
+ a custom follow length).
</p>
<h2>Loading clips to slots</h2>
listen to it before adding, then pick, drag towards the grid and drop
into a trigger slot.
</li>
+<li>
+ From the <dfn>Regions</dfn> list: choose a region, drag it towards
+ the grid and drop it into a trigger slot.
+</li>
<li>
From the timeline: select a region, right-click, choose
<kbd class="menu">{Region Name} > Bounce (with processing)</kbd> or
</li>
</ul>
+<p>
+ Note that the type of data must match the type of tracks when you
+ drag and drop a file, a clip, or a region. E.g. you cannot place
+ a MIDI clip into a trigger slots of an audio track.
+</p>
+
<h2>Setting Clip Properties</h2>
<p>