<h2>Adding tracks</h2>
-<h2>Loading clips to slots</h2>
+<p>
+ You can add tracks in the <dfn>Cue</dfn> window the usual way,
+ either by double-clicking on the free space in the canvas or
+ by choosing the <kbd class="menu">Track > Add Track, Bus, or VCA</kbd>
+ menu item. The important part is to enable the
+ <kbd class="option">Show on Cue Page</kbd> checkbox in the newly
+ opened dialog.
+</p>
+
+<p>
+ Alternatively, you can drop an existing audio or MIDI file into
+ the empty part of the canvas to automatically create the cue track
+ and fill the first empty trigger slot with it.
+</p>
+
+<p>
+ Trigger slots not only work as a drag-and-drop target, they also
+ work as a drag-and-drop sources. You can drag the contents of an
+ existing trigger slot into the empty part of the canvas to create
+ a new track and fill the first slot with the contents of the original
+ slot. You can also drag and drop the contents of one slot into another
+ in case you want to use the same clip with some variations (e.g.
+ a custom follow length).
+</p>
-<p>Via right-click menu. FIXME</p>
+<h2>Loading clips to slots</h2>
-<p>Via Clip Properties box. FIXME</p>
+<p>
+ There are several ways to load a clip into a trigger slot:
+</p>
-<p>From the Clips library. FIXME</p>
+<ul>
+<li>
+ From right click menu: right-click over a trigger slot, choose
+ <kbd class="menu">Load</kbd>, select an audio or a MIDI file.
+</li>
+<li>
+ From <dfn>Clip Properties</dfn> box: click the
+ <kbd class="button">Load</kbd> button, select an audio or a MIDI file.
+</li>
+<li>
+ From the <dfn>Clips</dfn> library: choose an audio or a MIDI file,
+ listen to it before adding, then pick, drag towards the grid and drop
+ into a trigger slot.
+</li>
+<li>
+ From the <dfn>Regions</dfn> list: choose a region, drag it towards
+ the grid and drop it into a trigger slot.
+</li>
+<li>
+ From the timeline: select a region, right-click, choose
+ <kbd class="menu">{Region Name} > Bounce (with processing)</kbd> or
+ <kbd class="menu">{Region Name} > Bounce (without processing)</kbd>,
+ then enable the <kbd class="option">Bounce to Trigger Slot</kbd> checkbox
+ and choose the cue.
+</li>
+</ul>
-<p>By bouncing from the timeline. FIXME</p>
+<p>
+ Note that the type of data must match the type of tracks when you
+ drag and drop a file, a clip, or a region. E.g. you cannot place
+ a MIDI clip into a trigger slots of an audio track.
+</p>
<h2>Setting Clip Properties</h2>
-<p>General settings. FIXME</p>
+<p>
+ The contents of this options box partially depends on the type of data
+ in the clip, audio or MIDI. The common settings are:
+</p>
+
+<ul>
+ <li>
+ <dfn>Name</dfn>: the full name of the clip's file, usually visible in its
+ shortened form.
+ </li>
+ <li>
+ <dfn>Load</dfn>: this button allows loading a clip's file into
+ the selected trigger slot.
+ </li>
+ <li>
+ <dfn>Color</dfn>: here you can open a color chooser dialog to set
+ the color of the clip's title inside the trigger slot.
+ </li>
+</ul>
+
+<p>
+ The only audio-specific setting is <dfn>Gain (dB)</dfn> which adjusts
+ the output volume of a clip.
+</p>
-<p>Audio-specific settings. FIXME</p>
+<p>
+ For MIDI clips, there are several specific options:
+</p>
-<p>MIDI-specific settings. FIXME</p>
\ No newline at end of file
+<ul>
+ <li>
+ <dfn>Velocity Adj</dfn>: this effectively adjusts the output volume
+ by increasing the velocity of MIDI notes.
+ </li>
+ <li>
+ <dfn>Send Patches</dfn>: this enables sending a control message
+ to load a particular patch. This is typically used for external
+ MIDI gear such a hardware synthesizers.
+ </li>
+ <li>
+ <dfn>MIDI Patches</dfn>: clicking this button will open a dialog
+ where you can select a patch to send when a MIDI clip is triggered.
+ </li>
+</ul>