<p>
- <dfn>Panning</<dfn> is the process of distributing one or more signals
+ <dfn>Panning</dfn> is the process of distributing one or more signals
across a series of outputs so that the listener will have the
experience of them coming from a particular point or area of the
overall listening field.
</p>
<p>
It is used to create a sense of space and/or a sense of motion in an
- audio mix. You can spread out different signals across the space, and
- make them move over time.
+ audio mix. Different signals can be spread out across the space, and
+ moved over time.
</p>
<h2>Types of Panners</h2>
</p>
<p>
But panning in Ardour could theoretically involve distributing any
- number of signals to any number of ouputs. In reality, Ardour does
+ number of signals to any number of outputs. In reality, Ardour does
not have specific panners for each different situation. Currently,
it has dedicated panners for the following situations:
</p>
<ul>
- <li>1 signal distributed to 2 outputs (the mono panner)</li>
- <li>2 signals distributed to 2 outputs (the stereo panner)</li>
- <li>N signals distributed to M outputs (the VBAP panner)</li>
+ <li>1 signal distributed to 2 outputs (the <a href="@@mono-panner">mono panner</a>)</li>
+ <li>2 signals distributed to 2 outputs (the <a href="@@stereo-panner">stereo panner</a>)</li>
+ <li>N signals distributed to M outputs (the <a href="@@vbap-panner">VBAP panner</a>)</li>
</ul>
-<p>
+<p>
Even for each of these cases, there are many different ways to
implement panning. Ardour currently offers just one solution to each
of these situations, but in the future will offer more.
In addition to the panners, Ardour has a balance control for subtle
corrections to existing stereo images.
</p>
-