<p>
-Ardour is capable of being used to both record and deliver MIDI
-"scene" automation. These are MIDI messages typically used to switch
-presets or "scenes" on a variety of external equipment (or
-software), including lighting and other audio/video tools. A common
-use case is to automatically change presets between songs or to change
-lighting conditions based on a specific position on the timeline.
+ Ardour is capable of being used to both record and deliver MIDI "scene"
+ automation. These are MIDI messages typically used to switch presets or
+ "scenes" on a variety of external equipment (or software), including lighting
+ and other audio/video tools. A common use case is to automatically change
+ presets between songs or to change lighting conditions based on a specific
+ position on the timeline.
</p>
<p>
-Each change from one scene to another is represented by a marker in
-the "Marker" bar.
+ Each change from one scene to another is represented by a marker in
+ the "Marker" bar.
</p>
<p>
-Technically, scene changes are delivered as a combination of bank and
-program change MIDI messages. MIDI allows for 16384 banks, each with
-128 programs.
+ Technically, scene changes are delivered as a combination of bank and
+ program change MIDI messages. MIDI allows for 16384 banks, each with
+ 128 programs.
</p>
<h2>Recording Scene Changes</h2>
<p>
-Ardour has a dedicated MIDI port named "Scene In". Connect this port
-to whatever source(s) of MIDI scene (bank/program change) messages you
-wish to record.
+ Ardour has a dedicated MIDI port named "Scene In". Recording scene changes can
+ be done by connecting this port to whatever source(s) of MIDI scene (bank/program
+ change) messages should be recorded.
</p>
<p>
-Whenever the global record enable button is engaged and Ardour's
-transport is rolling, a new marker will be created for each scene
-change message received via the "Scene In" port.
+ Whenever the global record enable button is engaged and Ardour's
+ transport is rolling, a new marker will be created for each scene
+ change message received via the "Scene In" port.
</p>
<p>
-If 2 different scene changes are received within a certain time
-period, only the later one will be recorded as a new marker. The
-default threshold for this is 1 millisecond.
+ If two different scene changes are received within a certain time
+ period, only the later one will be recorded as a new marker. The
+ default threshold for this is 1 millisecond.
</p>
<p>
-If a scene change message is received while the playhead is close to
-an existing marker with an associated scene change, the recording
-process will alter the scene change in the existing marker rather than
-adding a new one. The default threshold for this "proximity" test is 1
-millisecond.
+ If a scene change message is received while the playhead is close to
+ an existing marker with an associated scene change, the recording
+ process will alter the scene change in the existing marker rather than
+ adding a new one. The default threshold for this "proximity" test is 1
+ millisecond.
</p>
<h2>Manually Creating Scene Changes</h2>
<p>
-This feature is not currently implemented.
+ This feature is not currently implemented.
</p>
<h2>Playing back Scene Changes</h2>
<p>
-Ardour has a dedicated MIDI port named "Scene Out". Connect this port
-to wherever you wish to send MIDI scene (bank/program change) messages.
+ Ardour has a dedicated MIDI port named "Scene Out". Playing back scene
+ changes can be done by connecting this port to whatever target(s) of MIDI
+ scene (bank/program change) messages should be sent to.
</p>
<p>
-When the global record enable button is
-<em>not</em> enabled, the relevant message(s) will be sent via the
-"Scene Out" port as the playhead rolls past each marker with a scene
-change associated with it.
+ When the global record enable button is <em>not</em> enabled, the relevant
+ message(s) will be sent via the "Scene Out" port as the playhead rolls past
+ each marker with a scene change associated with it.
</p>
<h2>Editing Scene Changes</h2>
<p>
-This feature is not currently implemented.
+ This feature is not currently implemented.
</p>
<h2>Disabling Scene Changes</h2>
<p>
-This feature is not currently implemented.
+ This feature is not currently implemented.
</p>
-