</p>
<p>
Each change from one scene to another is represented by a marker in
-the "Marker" bar.
+the "Marker" bar.
</p>
<p>
Technically, scene changes are delivered as a combination of bank and
<p>
Whenever the global record enable button is engaged and Ardour's
transport is rolling, a new marker will be created for each scene
-change message received via the "Scene In" port.
+change message received via the "Scene In" port.
</p>
<p>
If 2 different scene changes are received within a certain time
This feature is not currently implemented.
</p>
-{% children %}
-