-<img class="left" src="/images/toolbar-grid.png" alt="Editor toolbar's grid">
+<figure class="left">
+ <img src="/images/toolbar-grid.png" alt="Editor toolbar's grid">
+ <figcaption>
+ Editor toolbar's grid.
+ </figcaption>
+</figure>
<p>
Ardour's editor utilizes a <dfn>grid</dfn> to assist in the placement of regions
</p>
<p>
- The realtive snap and snap modifiers (along with other modifier keys) may be set
+ The relative snap and snap modifiers (along with other modifier keys) may be set
in <kbd class="menu">Edit > Preferences > User Interaction</kbd>
</p>
otherwise unused key. For example, the snap modifier may be chosen to be the
<kbd class="mod2n"></kbd> key and the relative snap modifier to be the <kbd
class="mod2n"></kbd> and <kbd class="mod4n"></kbd> keys.
-</p>.
+</p>
<h2>Snap Modes</h2>
New objects will always be created at grid
points.</br>
Holding down the snap modifier will disable the current grid
- setting and allow you to move the object freely.</td></tr>
+ setting and allow moving the object freely.</td></tr>
<tr><th><kbd class="menu">Magnetic</kbd></th>
<td>is a less strict type of snapping. Objects can still be moved to any
position, but positions close to the relative or absolute grid points will snap.