<p>
Almost every available function in Ardour can be bound to a keyboard
shortcut (and those few that cannot will usually respond to an <a
- href="/using-control-surfaces/controlling-ardour-with-osc/"><abbr
+ href="@@controlling-ardour-with-osc"><abbr
title="Open Sound Control">OSC</abbr> command</a>). Ardour comes with a
rich set of default <dfn>key bindings</dfn> for the most commonly used
functions.
<p>
<kbd>S</kbd> for <kbd class="menu">Region > Edit > Split</kbd>
-</p>
-
-<p>
or
-</p>
-
-<p>
<kbd>P</kbd> for <kbd class="menu">Transport > Playhead > Playhead to
Mouse</kbd>.
</p>
<p>
Existing key bindings in menus are listed on the right side of the menu
- items. To create a custom key binding for a menu item quickly, navigate to
- the relevant menu or submenu, hover over the item with the mouse and press
- the desired combination of modifiers and key.
+ items.
+</p>
+
+<p>
+ Almost every key binding in Ardour can be looked for and/or changed in
+ <kbd class="menu">Window > Keyboard Shortcuts</kbd> (which is bound to <kbd
+ class="mod2">K</kbd>).
</p>
<p class="warning">
- Ardour will silently reassign the binding of a key combination that is
- already in use, possibly removing a standard keyboard shortcut without any
- warning. This might lead to confusion when asking for help—when the
+ Ardour will warn you with a "Colliding Keybindings" message, if you try to
+ reassign the binding of a key combination that is already in use.
+ Nevertheless if you do so, consider, that
+ this might lead to confusion when asking for help—when the
explanation is given in terms of a standard key binding—which will have
a completely different effect on the system with the modified key bindings.
</p>
-<p>
- Almost every key binding in Ardour can be looked for and/or changed in
- <kbd class="menu">Window > Key Bindings</kbd>.
-</p>
-
<p>
The conventions for using modifier keys (<kbd class="mod1n"></kbd>, <kbd
class="mod2n"></kbd>, <kbd class="mod3n"></kbd>, etc.) differ among