<h2>Launch Style</h2>
-<p>FIXME THE ENTIRE TABLE</p>
-
-<table class="dl">
- <tr><th><kbd class="menu">Trigger</kbd></th>
- <td>You click and it starts playing until it stops; mouse up and note-off are ignored</td></tr>
- <tr><th><kbd class="menu">Retrigger</kbd></th>
- <td>Mouse down or note-on starts or retriggers; mouse up and note-off FIXME</td></tr>
- <tr><th><kbd class="menu">Gate</kbd></th>
- <td>plays only as long as you press the play button, quantization setting defines how soon it starts and ends after pressing the button down. Runs till mouse up/note off then to next quantization</td></tr>
- <tr><th><kbd class="menu">Toggle</kbd></th>
- <td>Keeps looping until you click it again. runs till next mouse down/NoteOn</td></tr>
- <tr><th><kbd class="menu">Repeat</kbd></th>
- <td>Keeps looping, but when you press and hold, it starts from the beginning and plays as far as quantization setting goes, e.g. 1/16 means it repeats the first 1/16 of a bar. plays only quantization extent until mouse up/note off</td></tr>
-</table>
+<p>
+ The <dfn>Launch Style</dfn> defines how you interact with the clip's
+ playback. Ardour makes a distinction between pressing a button or a key
+ (the 'down' event for a mouse or the note-on MIDI event) and releasing
+ a button or a key (the 'up' event for a mouse or the note-off MIDI event).
+</p>
-<figure>
- <img class="mini" style="width:150px;" src="/images/cue-launch-style-all-icons.png" alt="Launch style icons">
- <figcaption>
- Launch style icons, top-to-bottom: Trigger, Retrigger, Gate, Toggle, Repeat
- </figcaption>
-</figure>
+<p>
+ You can setup a trigger slot so that you would press a silicon pad on your
+ external grid controller, and Ardour would play the clip in that slot
+ indefinitely on repeat. Or you could set it up so that it would only repeat
+ that clip as long as you are keeping the pad pressed and stop playing it
+ as soon as you stop pressing the pad.
+</p>
+
+<table>
+ <tr>
+ <th><kbd class="menu">Trigger</kbd></th>
+ <td width="100px"><img src="/images/launch-style-icons-trigger.png" /></td>
+ <td>Clicking will trigger the playback of a clip. Further clicks, as well
+ as mouse up and note-off events will be ignored.</td></tr>
+ <tr>
+ <th><kbd class="menu">Retrigger</kbd></th>
+ <td width="100px"><img src="/images/launch-style-icons-retrigger.png" /></td>
+ <td>Clicking will trigger the playback of a clip. Another click will restart
+ (retrigger) the playback from the beginning, quantization will be taken into
+ consideration. Mouse up and note-off events will be ignored.</td></tr>
+ <tr>
+ <th><kbd class="menu">Gate</kbd></th>
+ <td width="100px"><img src="/images/launch-style-icons-gate.png" /></td>
+ <td>The clip will be played back as long as you keep the mouse button
+ or the MIDI key/pad pressed. Quantization defines how soon playback starts
+ after pressing the button/key down and ends after releasing the button/key.
+ </td>
+ </tr>
+ <tr>
+ <th><kbd class="menu">Toggle</kbd></th>
+ <td width="100px"><img src="/images/launch-style-icons-toggle.png" /></td>
+ <td>The clip will keep playing until you click the button again or send
+ another note-on event from your MIDI device</td>
+ </tr>
+ <tr>
+ <th><kbd class="menu">Repeat</kbd></th>
+ <td width="100px"><img src="/images/launch-style-icons-repeat.png" /></td>
+ <td>The contents of the clip will be played to the extent of the quantization setting.</td>
+ </tr>
+</table>
<h2>Launch Quantize</h2>
-<p>From 4 bars down to 1/64 bar, and None. FIXME</p>
+<p>
+ This setting defines how long Ardour will wait till beginning the playback
+ of a clip in a trigger slot. If the transport is already rolling, and
+ quantization is set to 1 bar, which is the default, Ardour will wait for the
+ next bar, then start playing the clip. Quantizing to a whole bar or several
+ bars typically guarantees that downbeats of a drums track and a bassline
+ track align.
+</p>
+
+<p>
+ The quantization value can be as large as 4 bars and as small as 1/64 bar.
+ When 'None' is selected, playback with a rolling transport will start
+ immediately.
+</p>
<h2>Legato</h2>
-<p>FIXME (also, doesn't work properly yet).</p>
+<p>
+ The <dfn>Legato</dfn> mode helps keeping two clips of the same track in sync
+ when you switch from one to another. With Legato on, Ardour will pick up
+ the playback of the second clip at the position where the first one left off.
+ Please note that quantization applies here.
+</p>
<h2>Cue Isolate</h2>
-<p>FIXME, If selected, the slot will not respond to start/stop cue events (does it work?)</p>
-
-<h2 id="follow-options">Follow Options</h2>
+<p>
+ When an entire cue is played, all slots that belong to it get triggered.
+ <dfn>Solo Isolate</dfn> is a way to disable that for selected slots.
+ An isolated slot will only be triggered when either mouse-down or note-on
+ event is sent directly to it.
+</p>
<p>
- FIXME. These options are where you define the transition from one slot to another.
+ Isolated slots are visually separated from others: they have a linear
+ black-to-transparent gradient fill in the background of the trigger button.
</p>
+
+<figure>
+ <img style="width:50%;" src="/images/isolated-trigger-slots.png" alt="Isolated trigger slots">
+ <figcaption>
+ Isolated trigger slots
+ </figcaption>
+</figure>
+
+<p>
+ On the screenshot above, the Bass, Lead Synth and El Piano tracks all have
+ at least one isolated trigger slot.
+</p>
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