+Virtual Jaguar v1.0.6 GCC/SDL
+-----------------------------
+
+* Added support for gzip files. [Adam Green]
+* Added OpenGL support. Because of this, aspect ratios in the various
+ graphic modes should be correct now. Thanks goes to Niels for enlightenment
+ in this area. :-) [Shamus]
+* Moved all platform specific video code to video.cpp. This should make it
+ easier to add functionality to the video subsystem without having to chase
+ code around in places where it didn't belong. [Shamus]
+* Key bindings are now customizable. [Shamus]
+* VJ now uses a config file (vj.cfg) for commonly used settings. Settings in
+ the config file can still be overridden by command line switches. [Shamus]
+* Preliminary GUI mouse support. [Shamus]
+* Fixed an off-by-one bug in the Object Processor when dealing with scaled
+ bitmap objects. [Shamus]
+
+
+Virtual Jaguar v1.0.5 GCC/SDL
+-----------------------------
+
+* Various fixes to the codebase so that it compiles and works properly on
+ Linux. :-) The makefiles are almost identical now, the only thing that's
+ different between them are the SYSTYPE and EXESUFFIX variables defined at
+ the top. [Shamus]
+* Fixed a pernicious blitter bug that kept Rayman from doing proper collision
+ detection. [Shamus]
+* Added a simple file selector so that typing in long filenames in order to
+ run the emulator is no longer necessary. :-) To use it, instead of
+ supplying a ROM name, simple put in the name of the directory where your
+ ROMs live. [Shamus]
+* Removed all the assembly language code from the DSP, so it should be a
+ little less buggy now. Also, removed some brain-dead timeslice releasing
+ that was causing a bunch of problems with various ROMs. [Shamus]
+* Added sound support! In order to hear any sound, you probably have to
+ start VJ with the -dspon switch. Also, unless you have a very fast computer
+ the sound is going to be choppy. Hopefully future optimizations will cure
+ this. ;-) [Shamus]
+* Added GUI support. You can see the results by hitting the TAB key while the
+ emulator is running. ;-) [Shamus]
+* Lots of cleanups to the source code including the ability to trace who
+ writes what to where. [Shamus]
+
+
+Virtual Jaguar v1.0.4 GCC/SDL - source only release
+---------------------------------------------------
+
+* Lots of bugfixes. [Shamus]
+* Jaguar BIOS now works properly and is used by default. BIOS failure was
+ due to a bug in the GPU (specifically in the SUBC and ADDC opcodes). To
+ override this behavior, use the -nobios switch. [Shamus]
+* Rewrote the OP code--mostly because it was pissing me off. ;-) Not
+ to mention that it was almost completely unmaintainable in its former
+ state and was just plain wrong in its implementation in many places.
+ Because of this, some RMW effects that were missing from AvP are present
+ now and leftover crud in scaled bitmaps in Rayman is gone now. ;-) [Shamus]
+* ZIP support! Now there is no longer any need to unzip ROMs (although if
+ you prefer to waste HD space, VJ will gladly accomodate you). The code to
+ support this is a pretty ugly hack, but it works and there are other fish
+ to fry at the moment. Also, ZLIB is now required to compile VJ. [Shamus]
+* Support for PD ROMs. Currently the only one that works at all is JagMania,
+ though as the hardware emulation gets better more PD ROMs will begin to
+ work. Note that you must use the -nobios switch for this to work. [Shamus]
+* Preliminary support for PAL Jaguar emulation. Default is NTSC. To use it,
+ use the -pal switch. [Shamus]
+* Support for DSP activation. The DSP is now *off* by default, since it
+ doesn't work properly yet. Use the -dspon switch to force the DSP on.
+ [Shamus]
+* Removed all hacks that were written to support a specific ROM from the OP
+ and GPU code (much more remains to be removed). Since the CRCs that were
+ calculated to support these hacks were done on byte swapped ROMs, they
+ weren't working anyway. Besides which, a hack means that you don't
+ understand the hardware properly and/or don't know how to write the code to
+ properly emulate the hardware. ;-) [Shamus]
+* Renamed the executable from the ridiculously named jag_em to the more
+ sensibly named vj. Note that the Jag_em.cpp file has also been changed to
+ reflect this name change. [Shamus]
+* Removed Aaron Giles 68K dissasembler in favor of the one included with the
+ Musashi core. It's there, why not use it? ;-) [Shamus]
+* Reordered the order of A, B, and C buttons to more accurately reflect their
+ respective positions on a real Jaguar controller. Also fixed a small bug that
+ kept the number pad from reporting the right numbers to the emulator. :-)
+ [Shamus]
+* Started to remove the !__PORT__ defintions from the source code. Since this
+ is supposed to be a portable emulator, we won't be using any MS specific
+ code anyway. [Shamus]
+* Fixed some problems with the blitter when doing clipping and bit expansion.
+ Also fixed (reintroduced?) a bug that existed in the real blitter HW (the
+ YADD1 bit in A2--fixes Tempest 2000). [Shamus]
+* Probably a bunch of other stuff that I've forgotten about. ;-) [Shamus]
+
+NOTE: Tested only on WIN32 platform! ;-)
+
+
Virtual Jaguar v1.0.3 GCC/SDL - source only release
-------------------------------------------------------
+---------------------------------------------------
* Converted GNU assembly in the GPU core to C code -- Rayman and
- Alien vs Predator work again. :-)
+ Alien vs Predator work again. :-) [Shamus]
* Removed closed source Starscream and replaced it with the open source
- Musashi core. Because of this, VJ runs a little faster now. :-)
-* Various cleanups to the source files (still lots of work to do!)
+ Musashi core. Because of this, VJ runs a little faster now. :-) [Shamus]
+* Various cleanups to the source files (still lots of work to do!) [Shamus]
NOTE: Tested only on WIN32 platform!
+
1.0.1 - 1.0.2 - Unreleased, mostly for testing/finding bugs
+-----------------------------------------------------------
+
+* Lots of stuff happened, but we can't remember any of it. :-)
+
Virtual Jaguar v1.0.0 GCC/SDL - initial source release
------------------------------------------------------
Source only release. Tested on BeOS, Linux, FreeBSD and WIN32.
SOUND emulation was NOT done. Need help with this one :)
+
SDLEMU (Niels Wagenaar & Caz) - http://sdlemu.ngemu.com