+Virtual Jaguar v2.1.0 GCC/Qt
+----------------------------
+
+* Added fullscreen option. [Shamus]
+* Added some more developer goodies to Alpine mode. [Shamus]
+* Re-added command line switches. [Shamus]
+* Moved JERRY into host audio IRQ. This should make sound much smoother, though
+ it may run ahead of the rest of the emulator. [Shamus]
+* Kludged a fix into the audio handler to set the correct frequency for audio
+ playback. Note that there could still be problems with this approach, as it
+ can be easily fooled. Thanks to Dr. Typo for the initial analysis and insight
+ into this bug. :-) [Shamus]
+* Preliminary fixes for proper emulation of memory reads between $200000 and
+ $800000. [Shamus]
+* Proper handling in the OP of objects with 0 IWIDTH. [Shamus]
+
+
+Virtual Jaguar v2.0.2 GCC/Qt
+----------------------------
+
+* Fixed problem on OP with 24BPP bitmaps. [Shamus]
+* Cosmetic GUI fixes. [Shamus]
+* Switched to UAE 68000 CPU core. [Shamus]
+* Fixed some RISC STORE and LOAD alignment issues. Still need to verify against
+ real hardware. [Shamus]
+* Fixed video frame timing for both NTSC *and* PAL. [Shamus]
+* Improved OP logging, added emulation of OP bug. [Shamus]
+* Fixed addressing bug with UAE 68000 core. [Shamus]
+
+
+Virtual Jaguar v2.0.1 GCC/Qt
+----------------------------
+
+* Fixed NTSC timings; they were hardwired to PAL rates. [Shamus]
+* Fixed possible missing trailing slash on path fields input by user. [Shamus]
+* Fixed exit hotkey to work on Win32. [Shamus]
+* Changed PAL/NTSC switch to only work when virtual machine is powered off.
+ [Shamus]
+* Miscellaneous documentation fixes. [Shamus]
+
+
+Virtual Jaguar v2.0.0 GCC/Qt
+----------------------------
+
+* Switched GUI to Qt. And there was much rejoicing. ;-) [Shamus]
+* Added detection code to fish out files from inside ZIP archives. What this
+ means is that now you can have other goodies inside of your ROM ZIP like
+ labels, box art, and overlays. See built-in help for details. [Shamus]
+* Various usability improvements, too many to list here. ;-) [Shamus]
+* Various compatibility improvements to the Jaguar core, too many to list
+ here. ;-) [Shamus]
+
+
+Virtual Jaguar v1.1.0 GCC/SDL (r299 - Never officially released)
+----------------------------------------------------------------
+
+* Switched OpenGL rendering to 32 BPP. This is not only how a real Jaguar
+ renders graphics, but it also gives VJ a nice speed boost. ;-) [Shamus]
+* Changed execution to a time-based solution so that timers and IRQs and
+ such can happen when they're supposed to. [Shamus]
+* Fixed blitter writes so that Intensity[0-3] and Z[0-3] are written in the
+ correct order. [Shamus]
+* Major rewrite of blitter to conform the the TOM ASIC nets. This should fix a
+ bunch of stuff that wasn't working correctly before. [Shamus]
+* Fixed writes to 64 bit blitter registers. [Shamus]
+* Refactored GUI to be more maintainable, better looking and more responsive.
+ [Shamus]
+
+
Virtual Jaguar v1.0.7 GCC/SDL
-----------------------------
+* Various fixes to make for smoother compilation on MacOS. [Adam Green]
+* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom,
+ and .j64 files--be sure to check the README for the gory details! [Shamus]
+* Added a kludge to allow homebrew demos to run without a Stubulator ROM and
+ without crashing the emulator. [Shamus]
+* Fixed a blitter intensity addition problem. This fixes the title in Hover
+ Strike and the road/shadows in Checkered Flag. [Shamus]
+* Partially fixed a problem with the SUBC opcode in the RISC processors. This
+ allows Hover Strike, Phase Zero and Fight For Life to boot into their title
+ screens and makes them somewhat playable. [Shamus]
+* Fixed a horizontal scaling problem in the OP and the off-by-one bug that it
+ reintroduced. This fixes the road in Atari Karts and probably a few others.
+ [Shamus]
+* Fixed a long standing blitter bug that kept certain doors in AvP from
+ rendering correctly. [Shamus]
* Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien
vs Predator and probably others now work as they should (graphically ;-)
[Caz]
also fixed a problem that caused the OP to hang in certain situations. This
fixes Bubsy, International Sensible Soccer, and probably a few others.
[Shamus]
+* Cleaned up various bits of video rendering related code. [nwagenaar]
+* Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp.
+ [nwagenaar]
+* Rewrote several OpenGL related rendering code concerning the new OpenGL
+ texture depths and texture sizes. [nwagenaar]
+* Rewrote several OpenGL rendering functions concerning speed related items.
+ [nwagenaar]
+* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar]
+* Default resolution for OpenGL is now 640x480. [nwagenaar]
Virtual Jaguar v1.0.6 GCC/SDL
-----------------------------
-
* Added support for gzipped ROM files. [Adam Green]
* Added OpenGL support. Because of this, aspect ratios in the various
graphic modes should be correct now. Thanks goes to Niels for enlightenment
detection. [Shamus]
* Added a simple file selector so that typing in long filenames in order to
run the emulator is no longer necessary. :-) To use it, instead of
- supplying a ROM name, simple put in the name of the directory where your
+ supplying a ROM name, simply put in the name of the directory where your
ROMs live. [Shamus]
* Removed all the assembly language code from the DSP, so it should be a
little less buggy now. Also, removed some brain-dead timeslice releasing
Alien vs Predator work again. :-) [Shamus]
* Removed closed source Starscream and replaced it with the open source
Musashi core. Because of this, VJ runs a little faster now. :-) [Shamus]
-* Various cleanups to the source files (still lots of work to do!) [Shamus]
+* Various cleanups to the source files (still lots of work to do!). [Shamus]
NOTE: Tested only on WIN32 platform!
Virtual Jaguar v1.0.0 GCC/SDL - initial source release
------------------------------------------------------
-* Converted VC++ assembly to standard GNU assembly;
-* Fixed small bugs in SDL related items (keyboard/graphics);
-* Added *some* optimalisations to the graphics sources;
-* Added joystick support (not tested);
-* Added joystick port support (not tested);
-* Added frameskip support;
+* Converted VC++ assembly to standard GNU assembly.
+* Fixed small bugs in SDL related items (keyboard/graphics).
+* Added *some* optimalisations to the graphics sources.
+* Added joystick support (not tested).
+* Added joystick port support (not tested).
+* Added frameskip support.
Source only release. Tested on BeOS, Linux, FreeBSD and WIN32.
SOUND emulation was NOT done. Need help with this one :)