+Virtual Jaguar v1.0.7 GCC/SDL
+-----------------------------
+
+* Fixed a horizontal scaling problem in the OP. This fixes the road in Atari
+ Karts and probably a few others. [Shamus]
+* Fixed a long standing blitter bug that kept certain doors in AvP from
+ rendering correctly. [Shamus]
+* Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien
+ vs Predator and probably others now work as they should (graphically ;-)
+ [Caz]
+* Better GUI support. Most options in the GUI work now, and more are expected
+ to be functional in the near future. [Shamus]
+* Fixed a few more lingering blitter bugs (there are more to be found). This
+ fixes most of the glitches in Cybermorph and Alien vs Predator. [Shamus]
+* Fixed an Object Processor scaled bitmap bug that caused incorrect
+ positioning of scaled bitmaps that started outside the line buffer, and
+ also fixed a problem that caused the OP to hang in certain situations. This
+ fixes Bubsy, International Sensible Soccer, and probably a few others.
+ [Shamus]
+
+
Virtual Jaguar v1.0.6 GCC/SDL
-----------------------------
-* Added support for gzip files. [Adam Green]
+
+* Added support for gzipped ROM files. [Adam Green]
* Added OpenGL support. Because of this, aspect ratios in the various
graphic modes should be correct now. Thanks goes to Niels for enlightenment
in this area. :-) [Shamus]
* Preliminary GUI mouse support. [Shamus]
* Fixed an off-by-one bug in the Object Processor when dealing with scaled
bitmap objects. [Shamus]
+* Fully virtualized screen size. What this means is that we can keep the
+ Jagaur screen displayed in a convenient size (320 x 240) and the graphics
+ that various ROMs display will now be properly centered (more or less, they
+ were really centered for a TV display). [Shamus]
+* Border color is now displayed properly. [Shamus]
+* Fully pipelined DSP core. Because of this, Wolfenstein 3D now has sound. To
+ use the old core, use the -nopipeline switch. [Shamus]
Virtual Jaguar v1.0.5 GCC/SDL