-Virtual Jaguar v1.0.8 GCC/SDL
------------------------------
+Virtual Jaguar v2.0.2 GCC/Qt
+----------------------------
+
+* Fixed problem on OP with 24BPP bitmaps. [Shamus]
+* Cosmetic GUI fixes. [Shamus]
+* Switched to UAE 68000 CPU core. [Shamus]
+* Fixed some RISC STORE and LOAD alignment issues. Still need to verify against
+ real hardware. [Shamus]
+* Fixed video frame timing for both NTSC *and* PAL. [Shamus]
+* Improved OP logging, added emulation of OP bug. [Shamus]
+* Fixed addressing bug with UAE 68000 core. [Shamus]
+
+
+Virtual Jaguar v2.0.1 GCC/Qt
+----------------------------
+
+* Fixed NTSC timings; they were hardwired to PAL rates. [Shamus]
+* Fixed possible missing trailing slash on path fields input by user. [Shamus]
+* Fixed exit hotkey to work on Win32. [Shamus]
+* Changed PAL/NTSC switch to only work when virtual machine is powered off.
+ [Shamus]
+* Miscellaneous documentation fixes. [Shamus]
+
+
+Virtual Jaguar v2.0.0 GCC/Qt
+----------------------------
+
+* Switched GUI to Qt. And there was much rejoicing. ;-) [Shamus]
+* Added detection code to fish out files from inside ZIP archives. What this
+ means is that now you can have other goodies inside of your ROM ZIP like
+ labels, box art, and overlays. See built-in help for details. [Shamus]
+* Various usability improvements, too many to list here. ;-) [Shamus]
+* Various compatibility improvements to the Jaguar core, too many to list
+ here. ;-) [Shamus]
+
+
+Virtual Jaguar v1.1.0 GCC/SDL (r299 - Never officially released)
+----------------------------------------------------------------
* Switched OpenGL rendering to 32 BPP. This is not only how a real Jaguar
renders graphics, but it also gives VJ a nice speed boost. ;-) [Shamus]
* Changed execution to a time-based solution so that timers and IRQs and
such can happen when they're supposed to. [Shamus]
+* Fixed blitter writes so that Intensity[0-3] and Z[0-3] are written in the
+ correct order. [Shamus]
+* Major rewrite of blitter to conform the the TOM ASIC nets. This should fix a
+ bunch of stuff that wasn't working correctly before. [Shamus]
+* Fixed writes to 64 bit blitter registers. [Shamus]
+* Refactored GUI to be more maintainable, better looking and more responsive.
+ [Shamus]
Virtual Jaguar v1.0.7 GCC/SDL
* Rewrote several OpenGL rendering functions concerning speed related items.
[nwagenaar]
* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar]
-* Default resolution for OpenGL is now 640x480 [nwagenaar];
+* Default resolution for OpenGL is now 640x480. [nwagenaar]
Virtual Jaguar v1.0.6 GCC/SDL
Alien vs Predator work again. :-) [Shamus]
* Removed closed source Starscream and replaced it with the open source
Musashi core. Because of this, VJ runs a little faster now. :-) [Shamus]
-* Various cleanups to the source files (still lots of work to do!) [Shamus]
+* Various cleanups to the source files (still lots of work to do!). [Shamus]
NOTE: Tested only on WIN32 platform!
Virtual Jaguar v1.0.0 GCC/SDL - initial source release
------------------------------------------------------
-* Converted VC++ assembly to standard GNU assembly;
-* Fixed small bugs in SDL related items (keyboard/graphics);
-* Added *some* optimalisations to the graphics sources;
-* Added joystick support (not tested);
-* Added joystick port support (not tested);
-* Added frameskip support;
+* Converted VC++ assembly to standard GNU assembly.
+* Fixed small bugs in SDL related items (keyboard/graphics).
+* Added *some* optimalisations to the graphics sources.
+* Added joystick support (not tested).
+* Added joystick port support (not tested).
+* Added frameskip support.
Source only release. Tested on BeOS, Linux, FreeBSD and WIN32.
SOUND emulation was NOT done. Need help with this one :)