* Switched OpenGL rendering to 32 BPP. This is not only how a real Jaguar
renders graphics, but it also gives VJ a nice speed boost. ;-) [Shamus]
+* Changed execution to a time-based solution so that timers and IRQs and
+ such can happen when they're supposed to. [Shamus]
+* Fixed blitter writes so that Intensity[0-3] and Z[0-3] are written in the
+ correct order. [Shamus]
+* Rewrote blitter to conform the the Oberon ASIC nets. This should fix a
+ bunch of stuff that wasn't working correctly before.
Virtual Jaguar v1.0.7 GCC/SDL