+Virtual Jaguar v1.0.8 GCC/SDL
+-----------------------------
+
+* Switched OpenGL rendering to 32 BPP. This is not only how a real Jaguar
+ renders graphics, but it also gives VJ a nice speed boost. ;-) [Shamus]
+* Changed execution to a time-based solution so that timers and IRQs and
+ such can happen when they're supposed to. [Shamus]
+
+
Virtual Jaguar v1.0.7 GCC/SDL
-----------------------------
+* Various fixes to make for smoother compilation on MacOS. [Adam Green]
+* Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom,
+ and .j64 files--be sure to check the README for the gory details! [Shamus]
+* Added a kludge to allow homebrew demos to run without a Stubulator ROM and
+ without crashing the emulator. [Shamus]
+* Fixed a blitter intensity addition problem. This fixes the title in Hover
+ Strike and the road/shadows in Checkered Flag. [Shamus]
+* Partially fixed a problem with the SUBC opcode in the RISC processors. This
+ allows Hover Strike, Phase Zero and Fight For Life to boot into their title
+ screens and makes them somewhat playable. [Shamus]
+* Fixed a horizontal scaling problem in the OP and the off-by-one bug that it
+ reintroduced. This fixes the road in Atari Karts and probably a few others.
+ [Shamus]
+* Fixed a long standing blitter bug that kept certain doors in AvP from
+ rendering correctly. [Shamus]
* Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien
vs Predator and probably others now work as they should (graphically ;-)
[Caz]
also fixed a problem that caused the OP to hang in certain situations. This
fixes Bubsy, International Sensible Soccer, and probably a few others.
[Shamus]
+* Cleaned up various bits of video rendering related code. [nwagenaar]
+* Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp.
+ [nwagenaar]
+* Rewrote several OpenGL related rendering code concerning the new OpenGL
+ texture depths and texture sizes. [nwagenaar]
+* Rewrote several OpenGL rendering functions concerning speed related items.
+ [nwagenaar]
+* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar]
+* Default resolution for OpenGL is now 640x480 [nwagenaar];
Virtual Jaguar v1.0.6 GCC/SDL
-----------------------------
-
* Added support for gzipped ROM files. [Adam Green]
* Added OpenGL support. Because of this, aspect ratios in the various
graphic modes should be correct now. Thanks goes to Niels for enlightenment
detection. [Shamus]
* Added a simple file selector so that typing in long filenames in order to
run the emulator is no longer necessary. :-) To use it, instead of
- supplying a ROM name, simple put in the name of the directory where your
+ supplying a ROM name, simply put in the name of the directory where your
ROMs live. [Shamus]
* Removed all the assembly language code from the DSP, so it should be a
little less buggy now. Also, removed some brain-dead timeslice releasing