REQUIREMENTS:
-------------
-To compile Virtual Jaguar you need to check if you have the minimum
-requirements for compiling the sources:
-
-- GCC v4.3.x or higher
-- SDL v1.2.13 or higher
-- ZLIB v1.2.3
-- libcdio v0.80 or higher
-- OpenGL libraries
-- supported OS (BeOS, Linux, FreeBSD and WIN32 through mingw, MacOS); other OSs
- may work to but you may need to change some items in the Makefile.
-
-Optionally you need a Atari Jaguar boot ROM (and/or CD boot ROM) which is
+The minimum requirements for compiling Virtual Jaguar from source are:
+
+ o GCC v4.3.x or higher
+ o SDL v1.2.13 or higher
+ o zlib v1.2.3
+ o libcdio v0.80 or higher
+ o OpenGL libraries
+ o supported OS (BeOS, Linux, FreeBSD and WIN32 through mingw, MacOS); other
+ OSs may work to but you may need to change some items in the Makefile.
+
+Optionally you'll need an Atari Jaguar boot ROM (and/or CD boot ROM) which is
available on the Internet. We can't include the boot ROM since it's still
copyrighted.
COMPILING:
----------
-If you sure you have the minimum software requirements, you can compile
+Assuming that you meet the minimum software requirements, you can compile
Virtual Jaguar by issuing the following command in the directory where you
decompressed the source:
upx in your path somewhere, you can uncomment the line in the makefile that
executes upx so that you'll end up with a somewhat smaller binary.
-That's it! You're done! You can now start the emulator with ./vj. See the
-output for more details or consult the README file for more info.
+That's it! You can now start the emulator with ./vj. See the output for more
+details (or stdout.txt on Win32) or consult the README file for more info.
For even more info, go to http://sdlemu.ngemu.com or send use an e-mail to the
following e-mail address: sdlemu AT ngemu DOT com.