# Yes
#floppyImage1 = ./disks/bt2_boot.dsk
# Yes (but segfaults in the timer routine in the title screen--NB: Not anymore...)
-floppyImage1 = ./disks/bt3_boot_fixed.dsk
-floppyImage2 = ./disks/bt3_character_fixed.dsk
+#floppyImage1 = ./disks/bt3_boot_fixed.dsk
+#floppyImage2 = ./disks/bt3_character_fixed.dsk
# Yes
#floppyImage1 = ./disks/Sabotage.dsk
# ??? (//c or //e w/128K required)
#floppyImage1 = ./disks/MoebiusI-1.dsk
#floppyImage2 = ./disks/MoebiusI-2.dsk
# Yes, but crashes on the attract mode (does the same in AppleWin)
-# Also, has keyboard troubles... no, write problems
+# Also, write problems
#floppyImage1 = ./disks/moebiusiia.dsk
#floppyImage1 = ./disks/MoebiusIIA.dsk
#floppyImage2 = ./disks/MoebiusIIB.dsk
-# Yes, but segfaults on title screen
+# Yes
#floppyImage1 = ./disks/wind_walker_1.dsk
# Yes
#floppyImage1 = ./disks/dino_eggs.dsk
#floppyImage2 = ./disks/u2player-jlh.dsk
# Yes
#floppyImage1 = ./disks/TheHeist.dsk
+# Yes
+#floppyImage1 = ./disks/ult31snd.dsk
+#floppyImage2 = ./disks/ult32snd.dsk
+# Yes (key repeat is too high)
+#floppyImage1 = ./disks/bandits.dsk
+# Yes
+#floppyImage1 = ./disks/SpareChange.dsk
+# Yes
+#floppyImage1 = ./disks/lode_runner.dsk
+# Yes
+floppyImage1 = ./disks/championship_lode_runner.dsk
-# OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
-
-useOpenGL = 0
-
# OpenGL filtering type: 1 - blurry, 0 - sharp
glFilterType = 0
fullscreen = 0
-# Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style
-
-#renderType = 0
-
-# NTSC/PAL options: 1 - NTSC, 0 - PAL
-
-hardwareTypeNTSC = 1
-
-# Framskip options: 0 - no skip, 1-N - draw every Nth frame
-# Note: Skipping frames may cause strange visual side effects--don't bother
-# reporting these unless they occur with a frameskip value of 0!
-
-frameSkip = 0
-
# Joystick options: 1 - use joystick, 0 - don't use
useJoystick = 0