]> Shamusworld >> Repos - apple2/blobdiff - apple2.cfg
Prevent aborting when the log file fills up; added CTRL key support.
[apple2] / apple2.cfg
index f843a17b7c5641d51a8cc52b1191f7ff9f0859bb..f67291817b150ef19aff1e96b435713b54e8e694 100755 (executable)
@@ -50,7 +50,7 @@ autoSaveState = 1
 #floppyImage1 = ./disks/MoebiusIIA.dsk
 #floppyImage2 = ./disks/MoebiusIIB.dsk
 # Yes
-floppyImage1 = ./disks/wind_walker_1.dsk
+#floppyImage1 = ./disks/wind_walker_1.dsk
 # Yes
 #floppyImage1 = ./disks/dino_eggs.dsk
 # ??? 1, yes; 2, no
@@ -64,12 +64,19 @@ floppyImage1 = ./disks/wind_walker_1.dsk
 #floppyImage2 = ./disks/u2player-jlh.dsk
 # Yes
 #floppyImage1 = ./disks/TheHeist.dsk
+# Yes
+#floppyImage1 = ./disks/ult31snd.dsk
+#floppyImage2 = ./disks/ult32snd.dsk
+# Yes (key repeat is too high)
+#floppyImage1 = ./disks/bandits.dsk
+# Yes
+#floppyImage1 = ./disks/SpareChange.dsk
+# Yes
+#floppyImage1 = ./disks/lode_runner.dsk
+# Yes
+floppyImage1 = ./disks/championship_lode_runner.dsk
 
 
-# OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
-
-useOpenGL = 1
-
 # OpenGL filtering type: 1 - blurry, 0 - sharp
 
 glFilterType = 0
@@ -78,20 +85,6 @@ glFilterType = 0
 
 fullscreen = 0
 
-# Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style
-
-#renderType = 0
-
-# NTSC/PAL options: 1 - NTSC, 0 - PAL
-
-hardwareTypeNTSC = 1
-
-# Framskip options: 0 - no skip, 1-N - draw every Nth frame
-# Note: Skipping frames may cause strange visual side effects--don't bother
-#       reporting these unless they occur with a frameskip value of 0!
-
-frameSkip = 0
-
 # Joystick options: 1 - use joystick, 0 - don't use
 
 useJoystick = 0