# Apple ROM paths
-BIOSROM = ./ROMs/apple2e-enhanced.rom
-diskROM = ./ROMs/disk.rom
-ROMs = ./ROMs
+#default
+#BIOSROM = ./ROMs/apple2e-enhanced.rom
+#BIOSROM = ./ROMs/apple2e.rom
+#Not used anymore
+#diskROM = ./ROMs/disk.rom
+#ROMs = ./ROMs
+#default
+#disks = ./disks
+#harddrive = ./disks/Pitch-Dark-20180731.2mg
# Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use)
-autoSaveState = 1
-#This is the default--we don't advertise it just yet... ;-)
+#These are the defaults--we don't advertise it just yet... ;-)
+autoSaveState = 0
#autoStateFilename = ./apple2auto.state
-# TEMPORARY disk image load paths
-
-#floppyImage1 = ./disks/dos33.dsk
-#floppyImage1 = ./disks/prodos.dsk
-#floppyImage1 = ./disks/temp.nib
-#floppyImage1 = ./disks/temp.dsk
-# Yes
-#floppyImage1 = ./disks/sneakers.do
-# Yes
-#floppyImage1 = ./disks/Gumball (Mr. Krac-Man and The Disk Jockey crack).dsk
-# Yes
-#floppyImage1 = ./disks/prince_of_persia_boot.dsk
-#floppyImage2 = ./disks/prince_of_persia_a.dsk
-#floppyImage1 = ./disks/prince_of_persia_b.dsk
-# Yes
-#floppyImage1 = ./disks/Oregon Trail (Disk 1 of 2).dsk
-#floppyImage2 = ./disks/Oregon Trail (Disk 2 of 2).dsk
-# Yes
-floppyImage1 = ./disks/bt1_boot.dsk
-# Yes
-#floppyImage1 = ./disks/bt2_boot.dsk
-# Yes
-#floppyImage1 = ./disks/bt3_boot_fixed.dsk
-#floppyImage2 = ./disks/bt3_character_fixed.dsk
-# Yes
-#floppyImage1 = ./disks/Sabotage.dsk
-# Yes
-#floppyImage1 = ./disks/airheart.dsk
-# Yes
-#floppyImage1 = ./disks/drol.dsk
-# Yes
-#floppyImage1 = ./disks/skyfox.dsk
-# Yes
-#floppyImage1 = ./disks/karateka.dsk
-# Yes
-#floppyImage1 = ./disks/wolfenstein_dos32.nib
-# Yes, keys??? (joystick only)
-#floppyImage1 = ./disks/MidnightMagic_etc.dsk
-# Yes
-#floppyImage1 = ./disks/battle_chess_1.dsk
-#floppyImage2 = ./disks/battle_chess_2.dsk
-# Yes
-#floppyImage1 = ./disks/MoebiusI-1.dsk
-#floppyImage2 = ./disks/MoebiusI-2.dsk
-# Yes, but crashes on the attract mode (does the same in AppleWin)
-# Also, write problems
-#floppyImage1 = ./disks/moebiusiia.dsk
-#floppyImage1 = ./disks/MoebiusIIA.dsk
-#floppyImage2 = ./disks/MoebiusIIB.dsk
-# Yes
-#floppyImage1 = ./disks/wind_walker_1.dsk
-#floppyImage2 = ./disks/wind_walker_2.dsk
-# Yes
-#floppyImage1 = ./disks/dino_eggs.dsk
-# ??? 1, yes; 2, no
-#floppyImage1 = ./disks/mockingboard1.dsk
-#floppyImage2 = ./disks/mockingboard2.dsk
-# Yes, but have to load manually
-#floppyImage1 = ./disks/ultima_ii-1.dsk
-#floppyImage2 = ./disks/ultima_ii-2.dsk
-# Yes, autoloads!
-#floppyImage1 = ./disks/u2prog.dsk
-#floppyImage2 = ./disks/u2master-jlh.dsk
-#floppyImage2 = ./disks/u2player-jlh.dsk
-# Yes
-#floppyImage1 = ./disks/Ultima_II_-_Program_Disk.dsk
-#floppyImage2 = ./disks/Ultima_II_-_Player_Disk-jlh.dsk
-# Yes
-#floppyImage1 = ./disks/TheHeist.dsk
-# Yes
-#floppyImage1 = ./disks/ult31snd.dsk
-#floppyImage2 = ./disks/ult32snd.dsk
-# Yes (key repeat is too high)
-#floppyImage1 = ./disks/bandits.dsk
-# Yes
-#floppyImage1 = ./disks/SpareChange.dsk
-# Yes
-#floppyImage1 = ./disks/lode_runner.dsk
-# Yes
-#floppyImage1 = ./disks/championship_lode_runner.dsk
-# Yes
-#floppyImage1 = ./disks/championship_lode_runner.bin
-
-
# OpenGL filtering type: 1 - blurry, 0 - sharp
glFilterType = 0
joyport = 0
-# Jaguar joypad key assignments
-# Note: It would be nicer to be able to have a single left side to store all this in...
-# E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
-
-p1k_up = 273 # SDLK_UP
-p1k_down = 274 # SDLK_DOWN
-p1k_left = 276 # SDLK_LEFT
-p1k_right = 275 # SDLK_RIGHT
-p1k_c = 122 # SDLK_z
-p1k_b = 120 # SDLK_x
-p1k_a = 99 # SDLK_c
-p1k_option = 39 # SDLK_QUOTE
-p1k_pause = 13 # SDLK_RETURN
-p1k_0 = 256 # SDLK_KP0
-p1k_1 = 257 # SDLK_KP1
-p1k_2 = 258 # SDLK_KP2
-p1k_3 = 259 # SDLK_KP3
-p1k_4 = 260 # SDLK_KP4
-p1k_5 = 261 # SDLK_KP5
-p1k_6 = 262 # SDLK_KP6
-p1k_7 = 263 # SDLK_KP7
-p1k_8 = 264 # SDLK_KP8
-p1k_9 = 265 # SDLK_KP9
-p1k_pound = 267 # SDLK_KP_DIVIDE
-p1k_star = 268 # SDLK_KP_MULTIPLY
-
-p2k_up = 273 # SDLK_UP
-p2k_down = 274 # SDLK_DOWN
-p2k_left = 276 # SDLK_LEFT
-p2k_right = 275 # SDLK_RIGHT
-p2k_c = 122 # SDLK_z
-p2k_b = 120 # SDLK_x
-p2k_a = 99 # SDLK_c
-p2k_option = 39 # SDLK_QUOTE
-p2k_pause = 13 # SDLK_RETURN
-p2k_0 = 256 # SDLK_KP0
-p2k_1 = 257 # SDLK_KP1
-p2k_2 = 258 # SDLK_KP2
-p2k_3 = 259 # SDLK_KP3
-p2k_4 = 260 # SDLK_KP4
-p2k_5 = 261 # SDLK_KP5
-p2k_6 = 262 # SDLK_KP6
-p2k_7 = 263 # SDLK_KP7
-p2k_8 = 264 # SDLK_KP8
-p2k_9 = 265 # SDLK_KP9
-p2k_pound = 267 # SDLK_KP_DIVIDE
-p2k_star = 268 # SDLK_KP_MULTIPLY