#floppyImage1 = ./disks/bt1_boot.dsk
# Yes
#floppyImage1 = ./disks/bt2_boot.dsk
-# No (PRODOS 8 V1.4 - UNABLE TO LOAD ATINIT FILE)
+# Yes (but segfaults in the timer routine in the title screen)
floppyImage1 = ./disks/bt3_boot_fixed.dsk
-#floppyImage1 = ./disks/Bard's Tale III - The Thief of Fate (Boot) (Disk 1 of 4).dsk
+floppyImage2 = ./disks/bt3_character_fixed.dsk
# Yes
#floppyImage1 = ./disks/Sabotage.dsk
# ??? (//c or //e w/128K required)
#floppyImage1 = ./disks/wolfenstein_dos32.nib
# Yes, keys???
#floppyImage1 = ./disks/MidnightMagic_etc.dsk
-# ??? (PRODOS 8 V1.4 - UNABLE TO LOAD ATINIT FILE)
+# ??? Loads, then dumps to monitor (This is IIe or IIc only)
#floppyImage1 = ./disks/battle_chess_1.dsk
# Yes
#floppyImage1 = ./disks/MoebiusI-1.dsk
-# Yes, but crashes on the attract mode
+#floppyImage2 = ./disks/MoebiusI-2.dsk
+# Yes, but crashes on the attract mode (does the same in AppleWin)
+# Also, has keyboard troubles... no, write problems
+#floppyImage1 = ./disks/moebiusiia.dsk
#floppyImage1 = ./disks/MoebiusIIA.dsk
-# Yes
+#floppyImage2 = ./disks/MoebiusIIB.dsk
+# Yes, but segfaults on title screen
#floppyImage1 = ./disks/wind_walker_1.dsk
# Yes
#floppyImage1 = ./disks/dino_eggs.dsk
# Yes, autoloads!
#floppyImage1 = ./disks/u2prog-patched.dsk
#floppyImage2 = ./disks/u2player-jlh.dsk
+# Yes
+#floppyImage1 = ./disks/TheHeist.dsk
# OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
-useOpenGL = 1
+useOpenGL = 0
# OpenGL filtering type: 1 - blurry, 0 - sharp