#
# Apple ROM paths
-
-BIOSROM = ./ROMs/apple2.rom
-diskROM = ./ROMs/disk.rom
-ROMs = ./ROMs
-
-# Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use)
+#Not used anymore
+#BIOSROM = ./ROMs/apple2e-enhanced.rom
+#BIOSROM = ./ROMs/apple2e.rom
+#diskROM = ./ROMs/disk.rom
+#ROMs = ./ROMs
+
+# Defaults
+disks = ./disks/
+
+harddrive1 = Pitch-Dark-20180731.2mg
+harddrive2 =
+harddrive3 =
+harddrive4 =
+harddrive5 =
+harddrive6 =
+harddrive7 =
+
+# Auto state loading/saving upon starting/quitting Apple2 (1-use, 0-don't use)
+# These are the defaults--we don't advertise it just yet... ;-)
autoSaveState = 1
-#This is the default--we don't advertise it just yet... ;-)
-#autoStateFilename = ./apple2auto.state
-
-# TEMPORARY disk image load paths
-
-#floppyImage1 = ./disks/dos33.dsk
-#floppyImage1 = ./disks/prodos.dsk
-#floppyImage1 = ./disks/temp.nib
-#floppyImage1 = ./disks/temp.dsk
-# Yes
-floppyImage1 = ./disks/bt1_boot.dsk
-# Yes
-#floppyImage1 = ./disks/bt2_boot.dsk
-# No
-#floppyImage1 = ./disks/bt3_boot.dsk
-# Yes
-#floppyImage1 = ./disks/Sabotage.dsk
-# ???
-#floppyImage1 = ./disks/airheart.dsk
-# Yes
-#floppyImage1 = ./disks/drol.dsk
-# Yes
-#floppyImage1 = ./disks/karateka.dsk
-# Yes
-#floppyImage1 = ./disks/wolfenstein_dos32.nib
-# Yes, keys???
-#floppyImage1 = ./disks/MidnightMagic_etc.dsk
-# ???
-#floppyImage1 = ./disks/battle_chess_1.dsk
-# Yes
-#floppyImage1 = ./disks/MoebiusI-1.dsk
-# Yes, but crashes on the attract mode
-#floppyImage1 = ./disks/MoebiusIIA.dsk
-# Yes
-#floppyImage1 = ./disks/wind_walker_1.dsk
-# Yes
-#floppyImage1 = ./disks/dino_eggs.dsk
-#floppyImage1 = ./disks/mockingboard1.dsk
-#floppyImage1 = ./disks/mockingboard2.dsk
-# Yes, but have to load manually
-#floppyImage1 = ./disks/ultima_ii-1.dsk
-#floppyImage2 = ./disks/ultima_ii-2.dsk
-# Yes, autoloads!
-#floppyImage1 = ./disks/u2prog-patched.dsk
-#floppyImage2 = ./disks/u2player-jlh.dsk
-
-
-# OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
-
-useOpenGL = 1
+autoStateFilename = ./apple2auto.state
# OpenGL filtering type: 1 - blurry, 0 - sharp
fullscreen = 0
-# Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style
-
-#renderType = 0
-
-# NTSC/PAL options: 1 - NTSC, 0 - PAL
-
-hardwareTypeNTSC = 1
-
-# Framskip options: 0 - no skip, 1-N - draw every Nth frame
-# Note: Skipping frames may cause strange visual side effects--don't bother
-# reporting these unless they occur with a frameskip value of 0!
-
-frameSkip = 0
-
# Joystick options: 1 - use joystick, 0 - don't use
useJoystick = 0
-# Joyport option: If joystick is enabled above, set the port (0 - 3) here
+# Joyport option: If joystick is enabled above, set the port (0 - 3) here
joyport = 0
-# Jaguar joypad key assignments
-# Note: It would be nicer to be able to have a single left side to store all this in...
-# E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
-
-p1k_up = 273 # SDLK_UP
-p1k_down = 274 # SDLK_DOWN
-p1k_left = 276 # SDLK_LEFT
-p1k_right = 275 # SDLK_RIGHT
-p1k_c = 122 # SDLK_z
-p1k_b = 120 # SDLK_x
-p1k_a = 99 # SDLK_c
-p1k_option = 39 # SDLK_QUOTE
-p1k_pause = 13 # SDLK_RETURN
-p1k_0 = 256 # SDLK_KP0
-p1k_1 = 257 # SDLK_KP1
-p1k_2 = 258 # SDLK_KP2
-p1k_3 = 259 # SDLK_KP3
-p1k_4 = 260 # SDLK_KP4
-p1k_5 = 261 # SDLK_KP5
-p1k_6 = 262 # SDLK_KP6
-p1k_7 = 263 # SDLK_KP7
-p1k_8 = 264 # SDLK_KP8
-p1k_9 = 265 # SDLK_KP9
-p1k_pound = 267 # SDLK_KP_DIVIDE
-p1k_star = 268 # SDLK_KP_MULTIPLY
-
-p2k_up = 273 # SDLK_UP
-p2k_down = 274 # SDLK_DOWN
-p2k_left = 276 # SDLK_LEFT
-p2k_right = 275 # SDLK_RIGHT
-p2k_c = 122 # SDLK_z
-p2k_b = 120 # SDLK_x
-p2k_a = 99 # SDLK_c
-p2k_option = 39 # SDLK_QUOTE
-p2k_pause = 13 # SDLK_RETURN
-p2k_0 = 256 # SDLK_KP0
-p2k_1 = 257 # SDLK_KP1
-p2k_2 = 258 # SDLK_KP2
-p2k_3 = 259 # SDLK_KP3
-p2k_4 = 260 # SDLK_KP4
-p2k_5 = 261 # SDLK_KP5
-p2k_6 = 262 # SDLK_KP6
-p2k_7 = 263 # SDLK_KP7
-p2k_8 = 264 # SDLK_KP8
-p2k_9 = 265 # SDLK_KP9
-p2k_pound = 267 # SDLK_KP_DIVIDE
-p2k_star = 268 # SDLK_KP_MULTIPLY
+windowX = 770
+windowY = 146
+
+hardwareTypeNTSC = 1
+renderType = 0
+useOpenGL = 1
+