]> Shamusworld >> Repos - apple2/blobdiff - apple2.cfg
Added WOZ 2 support.
[apple2] / apple2.cfg
old mode 100755 (executable)
new mode 100644 (file)
index 1978237..b4cac17
@@ -4,64 +4,21 @@
 
 # Apple ROM paths
 
-BIOSROM = ./ROMs/apple2.rom
-diskROM = ./ROMs/disk.rom
-ROMs = ./ROMs
+#default
+#BIOSROM = ./ROMs/apple2e-enhanced.rom
+#BIOSROM = ./ROMs/apple2e.rom
+#Not used anymore
+#diskROM = ./ROMs/disk.rom
+#ROMs = ./ROMs
+#default
+#disks = ./disks
 
 # Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use)
 
-autoSaveState = 1
-#This is the default--we don't advertise it just yet... ;-)
+#These are the defaults--we don't advertise it just yet... ;-)
+autoSaveState = 0
 #autoStateFilename = ./apple2auto.state
 
-# TEMPORARY disk image load paths
-
-#floppyImage1 = ./disks/dos33.dsk
-#floppyImage1 = ./disks/prodos.dsk
-#floppyImage1 = ./disks/temp.nib
-#floppyImage1 = ./disks/temp.dsk
-# Yes
-#floppyImage1 = ./disks/bt1_boot.dsk
-# Yes
-#floppyImage1 = ./disks/bt2_boot.dsk
-# No
-#floppyImage1 = ./disks/bt3_boot.dsk
-# Yes
-#floppyImage1 = ./disks/Sabotage.dsk
-# ???
-#floppyImage1 = ./disks/airheart.dsk
-# Yes
-#floppyImage1 = ./disks/drol.dsk
-# Yes
-#floppyImage1 = ./disks/karateka.dsk
-# Yes
-#floppyImage1 = ./disks/wolfenstein_dos32.nib
-# Yes, keys???
-#floppyImage1 = ./disks/MidnightMagic_etc.dsk
-# ???
-floppyImage1 = ./disks/battle_chess_1.dsk
-# Yes 
-#floppyImage1 = ./disks/MoebiusI-1.dsk
-# Yes, but crashes on the attract mode
-#floppyImage1 = ./disks/MoebiusIIA.dsk
-# Yes
-#floppyImage1 = ./disks/wind_walker_1.dsk
-# Yes
-#floppyImage1 = ./disks/dino_eggs.dsk
-#floppyImage1 = ./disks/mockingboard1.dsk
-#floppyImage1 = ./disks/mockingboard2.dsk
-# Yes, but have to load manually
-#floppyImage1 = ./disks/ultima_ii-1.dsk
-#floppyImage2 = ./disks/ultima_ii-2.dsk
-# Yes, autoloads!
-#floppyImage1 = ./disks/u2prog-patched.dsk
-#floppyImage2 = ./disks/u2player-jlh.dsk
-
-
-# OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
-
-useOpenGL = 1
-
 # OpenGL filtering type: 1 - blurry, 0 - sharp
 
 glFilterType = 0
@@ -70,72 +27,11 @@ glFilterType = 0
 
 fullscreen = 0
 
-# Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style
-
-#renderType = 0
-
-# NTSC/PAL options: 1 - NTSC, 0 - PAL
-
-hardwareTypeNTSC = 1
-
-# Framskip options: 0 - no skip, 1-N - draw every Nth frame
-# Note: Skipping frames may cause strange visual side effects--don't bother
-#       reporting these unless they occur with a frameskip value of 0!
-
-frameSkip = 0
-
 # Joystick options: 1 - use joystick, 0 - don't use
 
 useJoystick = 0
 
-# Joyport option: If joystick is enabled above, set the port (0 - 3) here 
+# Joyport option: If joystick is enabled above, set the port (0 - 3) here
 
 joyport = 0
 
-# Jaguar joypad key assignments
-# Note: It would be nicer to be able to have a single left side to store all this in...
-# E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
-
-p1k_up = 273           # SDLK_UP
-p1k_down = 274         # SDLK_DOWN
-p1k_left = 276         # SDLK_LEFT
-p1k_right = 275                # SDLK_RIGHT
-p1k_c = 122                    # SDLK_z
-p1k_b = 120                    # SDLK_x
-p1k_a = 99                     # SDLK_c
-p1k_option = 39                # SDLK_QUOTE
-p1k_pause = 13         # SDLK_RETURN
-p1k_0 = 256                    # SDLK_KP0
-p1k_1 = 257                    # SDLK_KP1
-p1k_2 = 258                    # SDLK_KP2
-p1k_3 = 259                    # SDLK_KP3
-p1k_4 = 260                    # SDLK_KP4
-p1k_5 = 261                    # SDLK_KP5
-p1k_6 = 262                    # SDLK_KP6
-p1k_7 = 263                    # SDLK_KP7
-p1k_8 = 264                    # SDLK_KP8
-p1k_9 = 265                    # SDLK_KP9
-p1k_pound = 267                # SDLK_KP_DIVIDE
-p1k_star = 268         # SDLK_KP_MULTIPLY
-
-p2k_up = 273           # SDLK_UP
-p2k_down = 274         # SDLK_DOWN
-p2k_left = 276         # SDLK_LEFT
-p2k_right = 275                # SDLK_RIGHT
-p2k_c = 122                    # SDLK_z
-p2k_b = 120                    # SDLK_x
-p2k_a = 99                     # SDLK_c
-p2k_option = 39                # SDLK_QUOTE
-p2k_pause = 13         # SDLK_RETURN
-p2k_0 = 256                    # SDLK_KP0
-p2k_1 = 257                    # SDLK_KP1
-p2k_2 = 258                    # SDLK_KP2
-p2k_3 = 259                    # SDLK_KP3
-p2k_4 = 260                    # SDLK_KP4
-p2k_5 = 261                    # SDLK_KP5
-p2k_6 = 262                    # SDLK_KP6
-p2k_7 = 263                    # SDLK_KP7
-p2k_8 = 264                    # SDLK_KP8
-p2k_9 = 265                    # SDLK_KP9
-p2k_pound = 267                # SDLK_KP_DIVIDE
-p2k_star = 268         # SDLK_KP_MULTIPLY