]> Shamusworld >> Repos - apple2/blobdiff - apple2.cfg
Fixed misc. bugs preventing certain games from working, added pause mode.
[apple2] / apple2.cfg
index ece7b9ce5bb89ebb796a6a12c3e126ee8d16eeba..07c414caee0093f7b15e03d2d3d7919a988f1d24 100755 (executable)
@@ -4,7 +4,7 @@
 
 # Apple ROM paths
 
-BIOSROM = ./ROMs/apple2.rom
+BIOSROM = ./ROMs/apple2e-enhanced.rom
 diskROM = ./ROMs/disk.rom
 ROMs = ./ROMs
 
@@ -24,11 +24,12 @@ autoSaveState = 1
 #floppyImage1 = ./disks/bt1_boot.dsk
 # Yes
 #floppyImage1 = ./disks/bt2_boot.dsk
-# No
-#floppyImage1 = ./disks/bt3_boot.dsk
+# Yes (but segfaults in the timer routine in the title screen--NB: Not anymore...)
+floppyImage1 = ./disks/bt3_boot_fixed.dsk
+floppyImage2 = ./disks/bt3_character_fixed.dsk
 # Yes
 #floppyImage1 = ./disks/Sabotage.dsk
-# ???
+# ??? (//c or //e w/128K required) (dumps to monitor) 
 #floppyImage1 = ./disks/airheart.dsk
 # Yes
 #floppyImage1 = ./disks/drol.dsk
@@ -38,29 +39,44 @@ autoSaveState = 1
 #floppyImage1 = ./disks/wolfenstein_dos32.nib
 # Yes, keys???
 #floppyImage1 = ./disks/MidnightMagic_etc.dsk
-# ???
+# ??? Loads, then dumps to monitor (This is IIe or IIc only)
 #floppyImage1 = ./disks/battle_chess_1.dsk
-# Yes 
+# Yes
 #floppyImage1 = ./disks/MoebiusI-1.dsk
-# Yes, but crashes on the attract mode
+#floppyImage2 = ./disks/MoebiusI-2.dsk
+# Yes, but crashes on the attract mode (does the same in AppleWin)
+# Also, write problems
+#floppyImage1 = ./disks/moebiusiia.dsk
 #floppyImage1 = ./disks/MoebiusIIA.dsk
+#floppyImage2 = ./disks/MoebiusIIB.dsk
 # Yes
 #floppyImage1 = ./disks/wind_walker_1.dsk
+#floppyImage2 = ./disks/wind_walker_2.dsk
 # Yes
 #floppyImage1 = ./disks/dino_eggs.dsk
+# ??? 1, yes; 2, no
 #floppyImage1 = ./disks/mockingboard1.dsk
-#floppyImage1 = ./disks/mockingboard2.dsk
+#floppyImage2 = ./disks/mockingboard2.dsk
 # Yes, but have to load manually
 #floppyImage1 = ./disks/ultima_ii-1.dsk
 #floppyImage2 = ./disks/ultima_ii-2.dsk
 # Yes, autoloads!
-floppyImage1 = ./disks/u2prog-patched.dsk
-floppyImage2 = ./disks/u2player-jlh.dsk
-
-
-# OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
+#floppyImage1 = ./disks/u2prog-patched.dsk
+#floppyImage2 = ./disks/u2player-jlh.dsk
+# Yes
+#floppyImage1 = ./disks/TheHeist.dsk
+# Yes
+#floppyImage1 = ./disks/ult31snd.dsk
+#floppyImage2 = ./disks/ult32snd.dsk
+# Yes (key repeat is too high)
+#floppyImage1 = ./disks/bandits.dsk
+# Yes
+#floppyImage1 = ./disks/SpareChange.dsk
+# Yes
+#floppyImage1 = ./disks/lode_runner.dsk
+# Yes
+#floppyImage1 = ./disks/championship_lode_runner.dsk
 
-useOpenGL = 1
 
 # OpenGL filtering type: 1 - blurry, 0 - sharp
 
@@ -70,25 +86,11 @@ glFilterType = 0
 
 fullscreen = 0
 
-# Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style
-
-#renderType = 0
-
-# NTSC/PAL options: 1 - NTSC, 0 - PAL
-
-hardwareTypeNTSC = 1
-
-# Framskip options: 0 - no skip, 1-N - draw every Nth frame
-# Note: Skipping frames may cause strange visual side effects--don't bother
-#       reporting these unless they occur with a frameskip value of 0!
-
-frameSkip = 0
-
 # Joystick options: 1 - use joystick, 0 - don't use
 
 useJoystick = 0
 
-# Joyport option: If joystick is enabled above, set the port (0 - 3) here 
+# Joyport option: If joystick is enabled above, set the port (0 - 3) here
 
 joyport = 0