]> Shamusworld >> Repos - apple2/blobdiff - apple2.cfg
Fixed misc. bugs preventing certain games from working, added pause mode.
[apple2] / apple2.cfg
index d2bda19e42b53d2a6cde7091961afe3d6dd4c749..07c414caee0093f7b15e03d2d3d7919a988f1d24 100755 (executable)
@@ -4,7 +4,7 @@
 
 # Apple ROM paths
 
-BIOSROM = ./ROMs/apple2.rom
+BIOSROM = ./ROMs/apple2e-enhanced.rom
 diskROM = ./ROMs/disk.rom
 ROMs = ./ROMs
 
@@ -24,12 +24,12 @@ autoSaveState = 1
 #floppyImage1 = ./disks/bt1_boot.dsk
 # Yes
 #floppyImage1 = ./disks/bt2_boot.dsk
-# Yes (but segfaults in the timer routine in the title screen)
+# Yes (but segfaults in the timer routine in the title screen--NB: Not anymore...)
 floppyImage1 = ./disks/bt3_boot_fixed.dsk
 floppyImage2 = ./disks/bt3_character_fixed.dsk
 # Yes
 #floppyImage1 = ./disks/Sabotage.dsk
-# ??? (//c or //e w/128K required)
+# ??? (//c or //e w/128K required) (dumps to monitor) 
 #floppyImage1 = ./disks/airheart.dsk
 # Yes
 #floppyImage1 = ./disks/drol.dsk
@@ -45,12 +45,13 @@ floppyImage2 = ./disks/bt3_character_fixed.dsk
 #floppyImage1 = ./disks/MoebiusI-1.dsk
 #floppyImage2 = ./disks/MoebiusI-2.dsk
 # Yes, but crashes on the attract mode (does the same in AppleWin)
-# Also, has keyboard troubles... no, write problems
+# Also, write problems
 #floppyImage1 = ./disks/moebiusiia.dsk
 #floppyImage1 = ./disks/MoebiusIIA.dsk
 #floppyImage2 = ./disks/MoebiusIIB.dsk
-# Yes, but segfaults on title screen
+# Yes
 #floppyImage1 = ./disks/wind_walker_1.dsk
+#floppyImage2 = ./disks/wind_walker_2.dsk
 # Yes
 #floppyImage1 = ./disks/dino_eggs.dsk
 # ??? 1, yes; 2, no
@@ -64,12 +65,19 @@ floppyImage2 = ./disks/bt3_character_fixed.dsk
 #floppyImage2 = ./disks/u2player-jlh.dsk
 # Yes
 #floppyImage1 = ./disks/TheHeist.dsk
+# Yes
+#floppyImage1 = ./disks/ult31snd.dsk
+#floppyImage2 = ./disks/ult32snd.dsk
+# Yes (key repeat is too high)
+#floppyImage1 = ./disks/bandits.dsk
+# Yes
+#floppyImage1 = ./disks/SpareChange.dsk
+# Yes
+#floppyImage1 = ./disks/lode_runner.dsk
+# Yes
+#floppyImage1 = ./disks/championship_lode_runner.dsk
 
 
-# OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
-
-useOpenGL = 0
-
 # OpenGL filtering type: 1 - blurry, 0 - sharp
 
 glFilterType = 0
@@ -78,20 +86,6 @@ glFilterType = 0
 
 fullscreen = 0
 
-# Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style
-
-#renderType = 0
-
-# NTSC/PAL options: 1 - NTSC, 0 - PAL
-
-hardwareTypeNTSC = 1
-
-# Framskip options: 0 - no skip, 1-N - draw every Nth frame
-# Note: Skipping frames may cause strange visual side effects--don't bother
-#       reporting these unless they occur with a frameskip value of 0!
-
-frameSkip = 0
-
 # Joystick options: 1 - use joystick, 0 - don't use
 
 useJoystick = 0