+++ /dev/null
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-layout: default
-title: On Clock and Time
----
-
-<p>
- <dfn>Synchronization</dfn> in multimedia involves two concepts which are
- often confused: <dfn>clock</dfn> (or speed) and <dfn>time</dfn> (location
- in time).
-</p>
-
-<p>
- A <dfn>clock</dfn> determines the speet at which one or more systems
- operate. In the audio world this is generally referred to as
- <a href="https://en.wikipedia.org/wiki/Word_clock" title="https://en.wikipedia.org/wiki/Word_clock">Word Clock</a>.
- It does not carry any absolute reference to a point in time: A clock is
- used to keep a system's sample rate regular and accurate.
- Word clock is usually at the frequency of the sample rate —
- at 48 kHz, its period is about 20 μs. Word Clock is the most
- common sample rate based clock but other clocks do exist such as Black and
- Burst, Tri-Level and DARS. Sample rates can be derived from these clocks as well.
-</p>
-
-<p>
- Time or <dfn>timecode</dfn> specifies an absolute position on a timeline,
- such as <code>01:02:03:04</code> (expressed as Hours:Mins:Secs:Frames). It is
- actual <em>data</em> and not a clock <em>signal</em> per se.
- The granularity of timecode is <dfn>Video Frames</dfn> and is an order of
- magnitude lower than, say, Word Clock which is counted in
- <dfn>samples</dfn>. A typical frame rate is 25 <abbr title="frames
- per second">fps</abbr> with a period of
- 40 ms.
- In the case of 48 kHz and 25 fps, there are 1920 audio samples
- per video frame.
-</p>
-
-<p>
- The concepts of clock and timecode are reflected in JACK and Ardour:
-</p>
-
-<p>
- JACK provides clock synchronization and is not concerned with time code
- (this is not entirely true, more on jack-transport later).
- On the software side, jackd provides sample-accurate synchronization
- between all JACK applications.
- On the hardware side, JACK uses the clock of the audio-interface.
- Synchronization of multiple interfaces requires hardware support to sync
- the clocks.
- If two interfaces run at different clocks the only way to align the
- signals is via re-sampling (SRC - Sample Rate Conversion), which is
- expensive in terms of CPU usage and may decreases fidelity if done
- incorrectly.
-</p>
-
-<p>
- Timecode is used to align systems already synchronized by a clock to
- a common point in time, this is application specific and various
- standards and methods exist to do this.
-</p>
-
-<p class="note">
- To make things confusing, there are possibilities to synchronize clocks
- using timecode. e.g. using mechanism called <dfn>jam-sync</dfn> and a
- <dfn>phase-locked loop</dfn>.
-</p>
-
-<p>
- An interesting point to note is that LTC (Linear Time Code) is a
- Manchester encoded, frequency modulated signal that carries both
- clock and time. It is possible to extract absolute position data
- and speed from it.
-</p>
-