<p>
Almost every available function in Ardour can be bound to a keyboard
shortcut (and those few that cannot will usually respond to an <a
- href="//using-control-surfaces/controlling-ardour-with-osc/"><abbr
+ href="/using-control-surfaces/controlling-ardour-with-osc/"><abbr
title="Open Sound Control">OSC</abbr> command</a>). Ardour comes with a
rich set of default <dfn>key bindings</dfn> for the most commonly used
functions.
</p>
+
<p>These bindings strive to be <dfn>mnemonic</dfn>, that is, easy and intuitive
to remember, and follow widely accepted conventions. As a general rule,
the first letter of an operation will be used for as a shortcut, if
useful ones, for example<br />
<kbd>S</kbd> for <kbd class="menu">Region > Edit > Split"</kbd>
or<br />
- <kbd>P</kbd> for <kbd class="menu">Transport > Playhead > Playhead to Mouse</kbd>.
+ <kbd>P</kbd> for <kbd class="menu">Transport > Playhead > Playhead to Mouse</kbd>.
</p>
+
<p>
- Almost every key binding in Ardour can be changed in
- <kbd class="menu">Window > Key Bindings</kbd>.
+ Almost every key binding in Ardour can be changed in <kbd class="menu">Window > Key Bindings</kbd>.
</p>
+
<p>
- The conventions for using modifier keys (<kbd class="mod1"> </kbd>, <kbd
- class="mod2"> </kbd>, <kbd class="mod3"> </kbd> etc.) differ among platforms, so we
- provide different default bindings for each.
+ The conventions for using modifier keys (<kbd class="mod1">‌</kbd>, <kbd
+ class="mod2">‌</kbd>, <kbd class="mod3">‌</kbd> etc.) differ among platforms, so we provide different default bindings for each.
</p>
{% children %}
+