There are three common timecode formats:
</p>
<ul>
-<li>LTC – Linear/Longitudinal Time Code</li>
-<li>MTC – MIDI Time Code</li>
-<li>MIDI-Clock – tempo based time</li>
+ <li>LTC – Linear/Longitudinal Time Code</li>
+ <li>MTC – MIDI Time Code</li>
+ <li>MIDI-Clock – tempo based time</li>
</ul>
<p>
As well as a JACK specific timecode implementation:
</p>
<ul>
-<li>JACK-transport</li>
+ <li>JACK-transport</li>
</ul>
<p>
<p>
Both LTC and MTC are limited to max of 30fps. Using frame-rates larger than that will disable the generator. In both cases also only 24, 25, 29.97df and 30fps are well defined by specifications (such as SMPTE-12M, EU and the MIDI standard).
-<p>
+</p>
<h3>MTC Generator</h3>
<h3>LTC Generator</h3>
<p>
-The volume of the LTC signal can be conigured in in the <code>Preferences > Transport</code> dialog. By default it is set to -18dBFS which corresponds to 0dBu in an EBU calibrated system.
+The volume of the LTC signal can be configured in in the <code>Preferences > Transport</code> dialog. By default it is set to -18dBFS which corresponds to 0dBu in an EBU calibrated system.
</p>
<p>
<p>
LTC is send regardless of Ardour's transport-speed. It is accurately generated even for very slow speeds (<5%) and only limited by the soundcard's sampling-rate and filter (see <a href="http://en.wikipedia.org/wiki/Gibbs_phenomenon#Signal_processing_explanation" title="http://en.wikipedia.org/wiki/Gibbs_phenomenon">Gibbs phenomenon</a>) for high speeds.
+</p>
<h2>Ardour Slave Configuration</h2>
When Ardour is chasing an external timecode source the following cases need to be distinguished:
</p>
<ol>
-<li>the timecode source shares the clock</li>
-<li>the timecode source is independent (no wordclock sync)</li>
+ <li>the timecode source shares the clock</li>
+ <li>the timecode source is independent (no wordclock sync)</li>
</ol>
-
-<p>
-and
-</p>
+<p>and</p>
<ol>
-<li>the timecode source uses the same FPS setting as Ardour</li>
-<li>the timecode source runs at different frames-per-second</li>
+ <li>the timecode source uses the same FPS setting as Ardour</li>
+ <li>the timecode source runs at different frames-per-second</li>
</ol>
<p>