<h2>About Snapping</h2>
<p>There are two ways to think about aligning material to a grid.
The first and most obvious one is where an object\'s position is clamped
- to grid lines. In Ardour, this is called <defn>absolute snap</defn>
+ to grid lines. In Ardour, this is called <dfn>absolute snap</dfn>
and is commonly used when working with sampled material where audio
begins exactly at the beginning of a file, note or region.</br>
- The second, <defn>relative snap</defn>, is used when an object's position
+ The second, <dfn>relative snap</dfn>, is used when an object's position
relative to the grid is important. In music, this allows you to
move objects around without changing the "feel" (or timing) of a performance.</br>
Relative snap is the default method of snapping in Ardour.</br>
For common use patterns, it is recommended that you assign a unique key for
one snap modifier and two keys for the other in such a way that they share an otherwise unused key.
For example, you may choose the snap modifier to be the <kbd class="mod2"> </kbd> key and the
- absolute snap modifier to be <kbd class="mod2"> </kbd>. and , <kbd class="mod4"> </kbd>.
+ absolute snap modifier to be the <kbd class="mod2"> </kbd> and <kbd class="mod4"> </kbd> keys.
</p>.
<h2>Snap Modes</h2>