The second, <dfn>relative snap</dfn>, is used when an object's position
relative to the grid lines is important. In music, this allows you to
move objects around without changing the "feel" (or timing) of a performance.</br>
- Relative snap is the default method of snapping in Ardour.</br>
- While dragging objects you may switch from relative to absolute snap by
+ Absolute snap is the default method of snapping in Ardour.</br>
+ While dragging objects you may switch from absolute to relative snap by
pressing the absolute snap modifier key(s).</br>
- You may also disable snap entirely by using the snap modifier (see below).
- The absolute snap and snap modifiers (along with other modifier keys) may be set in
+ You may also disable snap entirely by using the snap modifier (see below).</br>
+ Note that in relative snap mode the reference point is taken to be the distance
+ to the nearest grid line.</br>
+ Note also that when an object lies exactly on a grid line, there will be no difference
+ between relative and absolute snap modes.</br>
+ The realtive snap and snap modifiers (along with other modifier keys) may be set in
<kbd class="menu">Edit > Preferences > User Interaction</kbd></br>
For common use patterns, it is recommended that you assign a unique key for
one snap modifier and two keys for the other in such a way that they share an otherwise unused key.
For example, you may choose the snap modifier to be the <kbd class="mod2"> </kbd> key and the
- absolute snap modifier to be the <kbd class="mod2"> </kbd> and <kbd class="mod4"> </kbd> keys.
+ relative snap modifier to be the <kbd class="mod2"> </kbd> and <kbd class="mod4"> </kbd> keys.
</p>.
<h2>Snap Modes</h2>
<dt><kbd class="menu">No Grid</kbd></dt>
<dd>disables the grid. All objects move freely in this mode.</br>
In <kbd class="menu">No Grid</kbd> mode, you may temporarily activate the grid by pressing the
- snap modifier (for relative snap) or switch to absolute snap by pressing the absolute snap modifier.</dd>
+ snap modifier (for absolute snap) or switch to relative snap by pressing the relative snap modifier.</dd>
<dt><kbd class="menu">Grid</kbd></dt>
- <dd>activates normal snapping. All positions of objects maintain their
- offset relative to the grid. (See <a href="#gridunits">Grid Units</a> below
+ <dd>activates normal snapping. All positions of objects snap to
+ the grid. (See <a href="#gridunits">Grid Units</a> below
to change the grid). If you try to move an object in "Grid"-mode, it
does not change its position until you move the mouse far enough for the
- object to reach the same position relative to the next grid line.</br>
- Sometimes you may wish to place an object exactly on a grid line.
- In order to do this, use the "snap to absolute" modifier.
+ object to reach the next grid line.</br>
+ Sometimes you may wish to maintain an objects\' position relative to the grid line.
+ In order to do this, use the "snap relative" modifier.
When holding down this modifier during a drag, the dragged object will jump
- to the line rather than maintaining its original distance from the line.</br>
+ while maintaining its original distance from the line.</br>
New objects will always be created at grid points.</br>
Holding down the snap modifier will disable the current grid setting and allow you to move the object freely.</br>
</dd>