menu_title: Snap to Grid
---
+<p class="fixme">Get rid of all the <br>s, they look like shit</p>
+
<p>
Ardour's editor utilizes a <dfn>grid</dfn> to assist in the placement
of regions on the timeline, or with editing functions that need to happen
various objects to snap to this grid, and how you want the snapping to
behave. You can modify the grid units to fit your needs.
</p>
+
<h2>About Snapping</h2>
<p>There are two ways to think about aligning material to a grid.
The first and most obvious one is where an object\'s position is clamped
</p>.
<h2>Snap Modes</h2>
-<p>Using the above modifications, Ardour supports three different modes of snapping to the grid:</p>
+<p>
+ Using the above modifications, Ardour supports three different modes of snapping to the grid:
+</p>
+
<dl class="wide-table">
<dt><kbd class="menu">No Grid</kbd></dt>
<dd>disables the grid. All objects move freely in this mode.</br>
to change the grid). If you try to move an object in "Grid"-mode, it
does not change its position until you move the mouse far enough for the
object to reach the next grid line.</br>
- Sometimes you may wish to maintain an objects\' position relative to the grid line.
+ Sometimes you may wish to maintain an objects' position relative to the grid line.
In order to do this, use the "snap relative" modifier.
When holding down this modifier during a drag, the dragged object will jump
while maintaining its original distance from the line.</br>
To use Region starts/ends/syncs/bounds as snap choices, you must have
either
</p>
+
<ul>
<li><em>No</em> tracks selected, which means that Ardour snaps to regions on any track, or </li>
<li>Several tracks selected, which means that Ardour only snaps to regions on those selected tracks.</li>
</ul>
+
<p>
If you are moving items on a track, and only the current track is selected,
then you will only be able to snap to other regions on the same track.
Tracks</kbd> will make the "Region" grid unit unusable. Avoid the use of this option if
you are going to use any of the Region grid units.
</p>
+