title: Working with Ardour-built Plugin Editors
---
+<p>
+ To view a plugin editor, double-click on the plugin within the
+ <a href="/working-with-plugins/the-processor-box">processor box</a>.
+ A new window will appear showing the editor/GUI for the plugin.
+</p>
+<p>
+ If a plugin does not have its own GUI, Ardour will construct a
+ <dfn>generic plugin editor</dfn> from a small set of common control
+ elements. Ardour will do this even for plugins that have their
+ own, if you disable <kbd class="menu">Edit > Preferences >
+ GUI > Use Plugins' own interface instead of Ardour's</kbd>
+</p>
+<p>
+ You can temporarily switch to the generic UI by context-clicking on
+ a processor and selecting <kbd
+ class="menu">Edit with generic controls</kbd>. This will be necessary to
+ access the <a href="/automation">plugin automation controls</a>.
+</p>
+<p>
+ In the generic UI, you can re-set any controller to its default by
+ <kbd class="mod3 mouse">Left</kbd>-clicking on it.
+</p>
- <p>If a plugins does not have its own editor/GUI, Ardour will construct one from a small set of common control elements. Ardour will do this even for plugins that have their own, if you disable <code>Edit > Preferences > GUI > Use Plugins' own interface instead of Ardour's</code> </p>
-<p>To view a plugin editor, double-click on the plugin within the <a href="/working-with-plugins/the-processor-box">processor box</a>. A new window will appear showing the editor/GUI for the plugin.</p>
-<h2>Adjusting parameter sliders</h2>
-<h2>Resetting a value to its default</h2>
-<p>Shift-click on the controller.</p>
-<h2>Automation Controls</h2>
-