+++ /dev/null
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-title: Edit Point Control
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-
-
-
-<img class="left" src="/images/toolbar-editpoint.png" alt="Editor toolbar's Edit Point">
-
-
-
-<p>
-
- Editing operations in a Digital Audio Workstation like Ardour can be broken
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- down according to how many points on the timeline are required to carry the
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- operation out. Splitting a region for example, requires just one position
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- on the timeline (the one where the split will happen). Cutting out a time
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- range requires two positions, one for the start of the cut and one for the end.
-
-</p>
-
-
-
-<p>
-
- In Ardour the <dfn>edit point</dfn> is the location where most single-point
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- editing operations take place. It can be set to either of the following:
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-</p>
-
-
-
-<ul>
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- <li>the <dfn>Playhead</dfn> position</li>
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- <li>the selected (or "active") <dfn>Marker</dfn></li>
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- <li>the position of the <dfn>Mouse</dfn> (or touch) pointer</li>
-
-</ul>
-
-
-
-<p>
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- The default edit point is the location of the pointer.
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-</p>
-
-
-
-<p>
-
- There are 2 keybindings available to cycle through the edit point options.
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- The most common workflow tends to involve switching back and forth between
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- the playhead and mouse as the edit point. Press the grave accent key
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- <kbd>`</kbd> to switch between these two. Use <kbd class="mod1">`</kbd> to
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- cycle through all three choices (including the selected marker). You can
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- also switch the edit point using a combo-selector just right of the snap/grid
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- unit selector.
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-</p>