+++ /dev/null
----
-title: The Editor
----
-
-<figure>
- <img src="/images/detailed-editor-window.png" alt="Ardour's editor window">
- <figcaption>
- <ol class="multicol4">
- <li>Toolbar</li>
- <li>Rulers</li>
-</ol><ol class="multicol4" start="3">
- <li>Editor's List</li>
- <li>a Mixer strip</li>
-</ol><ol class="multicol4" start="5">
- <li>Summary</li>
- <li>an audio track</li>
- </ol>
-</ol><ol class="multicol4" start="7">
- <li>a MIDI track</li>
- <li>automation</li>
- </ol>
-
- </figcaption>
-</figure>
-
-<p>
- The <dfn>Editor</dfn> window includes the editor track <dfn>canvas</dfn>
- where you can arrange audio and MIDI data along a timeline. This is the
- window you will be in while editing and arranging a project. The window
- has a general "horizontal" sense to it: the timeline flows from left to
- right, the playhead showing the current position in the session moves
- from left to right — the window really represents <dfn>time</dfn>
- in a fairly literal way.
-</p>
-
-<p>
- It is possible to show a single channel strip in the editor window, and
- some people find this enough to work on mixing without actually opening
- the mixer window. Most of the time though, you will want both of these
- windows at various stages of a session's lifetime — sometimes
- you'll be focused on editing, sometimes on mixing and possibly some of
- the time on both.
-</p>
-
-<p>
- This section is a description of the different sections of the Editor window.
- To learn more about the editing workflow, see <a href="/editing-and-arranging/">Editing and Arranging</a>.
-</p>
-
-
-{% children %}
-
-