<kbd class="mod1">x</kbd>.
</p>
<p>
- <kbd>Ctrl x</kbd> means "press the <kbd>Ctrl</kbd> key, keep it pressed
- and then also press the <kbd>x</kbd> key. You may also see key combinations
+ <kbd class="mod1">x</kbd> means "press the <kbd class="mod1"> </kbd> key, keep it pressed
+ and then also press the <kbd>x</kbd> key.
+</p>
+<p>
+ You may also see key combinations
such as <kbd class="mod12">e</kbd>, which mean that you should hold down
the <kbd class="mod1"> </kbd> key <em>and</em> the
- <kbd class="mod2"> </kbd> key, and then while keeping them both
+ <kbd class="mod2"> </kbd> key, and then, while keeping them both
down, press the <kbd>e</kbd> key.
</p>
<p>
Note that different platforms have different conventions for which
modifier key (Control or Command) to use as the primary or most common
modifier. When viewing this manual from a machine identifying itself as
- running OS X, you will see <kbd>Cmd</kbd> where appropriate (for instance
- in the first example above). On other machines you will see <kbd>Ctrl</kbd>
- instead.
+ running OS X, you will see <kbd>Cmd </kbd> where appropriate (for instance
+ in the first example above). On other machines you will see
+ <kbd>Ctrl </kbd> instead.
+</p>
+
+<h3>Mouse Buttons</h3>
+<p>
+ We refer to <a href="/setting-up-your-system/the-mouse">mouse buttons</a> as
+ <kbd class="mouse">Left</kbd>, <kbd class="mouse">Middle</kbd> and
+ <kbd class="mouse">Right</kbd>. Ardour can use additional buttons, but they have
+ no default behaviour in the program.
+</p>
+
+<h4>Mouse click modifiers</h4>
+<p>
+ Many editing functions are performed by clicking the mouse while holding a
+ modifier key, for example <kbd class="mouse mod1">Left</kbd>.
+</p>
+
+<h4>Mouse wheel</h4>
+<p>
+ Some GUI elements can optionally be controlled with the mouse wheel when
+ the pointer is hovering over them. The notation for mouse wheel action is
+ <kbd class="mouse">⇑</kbd> <kbd class="mouse">⇐</kbd>
+ <kbd class="mouse">⇓</kbd> <kbd class="mouse">⇒</kbd>.
+</p>
+
+<h4>Context-click</h4>
+<p>
+ The term <dfn>context-click</dfn> is used to indicate
+ that you should (typically) <kbd class="mouse">Right</kbd>-click on a particular element of the graphical
+ user interface. Although right-click is the common, default way to do this, there
+ are other ways to accomplish the same thing - this term refers to any of them,
+ and the result is always that a menu specific to the item you clicked on will be
+ displayed.
+</p>
+
+<h4>"The Pointer"</h4>
+<p>
+ When the manual refers to the "pointer", it means the on-screen representation
+ of the mouse position or the location of a touch action if you are using a touch
+ interface.
+</p>
+
+<h3>Other user input</h3>
+<p>
+ Ardour supports hardware controllers, such as banks of
+ <kbd class="fader">faders</kbd>, <kbd class="knob">knobs</kbd>, or
+ <kbd class="button">buttons</kbd>.
</p>
<h3>Menu Items</h3>
Option</kbd>.<br />
</p>
+<h3>User Input</h3>
+<p>
+ Some dialogs or features may require you to type in some <kbd class="input">data
+ such as this</kbd>. In rare cases, you will be required to perform certain
+ operations at the command line of your operating system:
+</p>
+<kbd class="cmd lin">cat /proc/cpuinfo</kbd>
+<kbd class="cmd mac">sleep 3600</kbd>
+<kbd class="cmd win">ping www.google.com</kbd>
+
+<h3>Program Output</h3>
+<p>
+ Important messages from Ardour or other programs will be displayed
+ <samp>like this</samp>.
+</p>
<h3>Notes</h3>
<p class="note">
<h3>Warnings</h3>
<p class="warning">
- Hairy issues that might cause things to go wrong, lose data, or impair sound
- quality is displayed in this way.
-</p>
-
-
-<h3>Mouse Buttons</h3>
-<p>
- We refer to <a href="/setting-up-your-system/the-mouse">mouse buttons</a> as
- <kbd class="mouse">Left</kbd>, <kbd class="mouse">Middle</kbd> and
- <kbd class="mouse">Right</kbd>. Ardour can use additional buttons, but they have
- no default behaviour in the program.
-</p>
-
-<h4>Mouse click modifiers</h4>
-<p>
- Many editing functions are performed by clicking the mouse while holding a
- modifier key, for example <kbd class="mouse mod1">Left</kbd>.
-</p>
-
-<h4>"Context-click"</h4>
-<p>
- Many times the term <kbd class="mouse">context-click</kbd> is used to indicate
- that you should (typically) right-click on a particular element of the graphical
- user interface. Although right-click is the common, default way to do this, there
- are other ways to accomplish the same thing - this term refers to any of them,
- and the result is always that a menu specific to the item you clicked on will be
- displayed.
-</p>
-
-<h3>"The Pointer"</h3>
-<p>
- When the manual refers to the "pointer", it means the on-screen representation
- of the mouse position or the location of a touch action if you are using a touch
- interface.
-</p>
-
-<h3>Other user input</h3>
-<p>
- Ardour supports hardware controllers, such as banks of
- <kbd class="fader">faders</kbd>, <kbd class="knob">knobs</kbd>, or
- <kbd class="button">buttons</kbd>.
+ Hairy issues that might cause things to go wrong, lose data, impair sound
+ quality, or eat your proverbial goldfish, are displayed in this way.
</p>