-Virtual Jaguar v1.0.0 GCC/SDL release INSTALL
+Virtual Jaguar v1.0.7 GCC/SDL release INSTALL
---------------------------------------------
-- Requirements :
+REQUIREMENTS:
To compile Virtual Jaguar you need to check if you have the minimum
-requirements for compiling the sources :
+requirements for compiling the sources:
-- GCC v2.95 of v3.x;
+- GCC v2.95 or v3.x;
- SDL v1.2.5 or higher;
-- nasm v0.98.x or higher;
-- supported OS (BeOS, Linux, FreeBSD and WIN32 through mingw);
- other OS' may work to but you may need to change some items
- in the Makefile(s).
+- ZLIB v1.1.4
+- OpenGL libraries
+- supported OS (BeOS, Linux, FreeBSD and WIN32 through mingw); other OSs may
+ work to but you may need to change some items in the Makefile(s).
-Optionally you need a Atari Jaguar (CD) boot ROM which is available
-on the Internet. We can't include the boot ROM since it's still
-copyrighted.
+Optionally you need a Atari Jaguar (CD) boot ROM which is available on the
+Internet. We can't include the boot ROM since it's still copyrighted.
-Also, I would recommend that you have at least 20MB of free space.
-The .o's can be quite big and the binary is likely to be about a
-1.5MB in size (with UPX or strip this could downsize to about 800K).
+Also, I would recommend that you have at least 20MB of free space. The .o's
+can be quite big and the binary is likely to be about a 1.5MB in size (with
+UPX and/or strip this could downsize to about 400K).
-- Compiling :
+COMPILING:
-If you sure you have the minimum software requirements, you can safely
-compile Virtual Jaguar v1.0.0 GCC/SDL release by doing the following :
+If you sure you have the minimum software requirements, you can safely compile
+Virtual Jaguar by doing the following:
-1) On UN*X systems first do the command : sh ./fix-unix.sh
-2) Go to the src/star026c directory and start on of the scripts :
-
- ./build_s68000.win32 (for WIN32 systems with mingw)
- ./build_s68000.unix (for UN*X systems with gcc)
-
-3) After the generation of the 68000.o file, you can now compile the
- program with the following commands :
+1) Compile:
make -f Makefile.win32 (for WIN32 systems with mingw)
make -f Makefile.unix (for UN*X systems with gcc)
-4) Optionally you can manually strip jag_em[.exe] to downsize the binary.
+2) Optionally you can manually strip vj[.exe] to downsize the binary.
+If you have upx in your path somewhere, you can uncomment the line in the
+makefile that executes upx so that you'll end up with a somewhat smaller
+binary.
-That's it! You're done! You can now start the emulator with ./jag_em[.exe].
-See the output for more details or consult the docs/README for more info.
+That's it! You're done! You can now start the emulator with ./vj. See the
+output for more details or consult the README file for more info.
-For more info, go to http://sdlemu.ngemu.com or send use an e-mail to the
-following e-mail address : sdlemu AT ngemu DOT com.
+For even more info, go to http://sdlemu.ngemu.com or send use an e-mail to the
+following e-mail address: sdlemu AT ngemu DOT com.
SDLEMU
-
-