+//shouldn't these exist here??? Prolly.
+//And now, they do! :-)
+SDL_Surface * surface, * mainSurface;
+Uint32 mainSurfaceFlags;
+int16 * backbuffer;
+SDL_Joystick * joystick;
+
+//
+// Prime SDL and create surfaces
+//
+bool InitVideo(void)
+{
+ // Set up SDL library
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE) < 0)
+ {
+ WriteLog("VJ: Could not initialize the SDL library: %s", SDL_GetError());
+ return false;
+ }
+
+ // Get proper info about the platform we're running on...
+ const SDL_VideoInfo * info = SDL_GetVideoInfo();
+
+ if (!info)
+ {
+ WriteLog("VJ: SDL is unable to get the video info: %s\n", SDL_GetError());
+ return false;
+ }
+
+ if (vjs.useOpenGL)
+ {
+ mainSurfaceFlags = SDL_HWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF | SDL_OPENGL;
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ }
+ else
+ {
+ if (info->hw_available)
+ mainSurfaceFlags = SDL_HWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF;
+
+ if (info->blit_hw)
+ mainSurfaceFlags |= SDL_HWACCEL;
+ }
+
+ if (vjs.fullscreen)
+ mainSurfaceFlags |= SDL_FULLSCREEN;
+
+ if (!vjs.useOpenGL)
+ mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT_NTSC, 16, mainSurfaceFlags);
+ else
+ mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH * 2, VIRTUAL_SCREEN_HEIGHT_NTSC * 2, 16, mainSurfaceFlags);
+
+ if (mainSurface == NULL)
+ {
+ WriteLog("VJ: SDL is unable to set the video mode: %s\n", SDL_GetError());
+ return false;
+ }
+
+ SDL_WM_SetCaption("Virtual Jaguar", "Virtual Jaguar");
+
+ // Create the primary SDL display (16 BPP, 5/5/5 RGB format)
+ surface = SDL_CreateRGBSurface(SDL_SWSURFACE, VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT_NTSC,
+ 16, 0x7C00, 0x03E0, 0x001F, 0);
+
+ if (surface == NULL)
+ {
+ WriteLog("VJ: Could not create primary SDL surface: %s\n", SDL_GetError());
+ return false;
+ }
+
+ if (vjs.useOpenGL)
+//Should make another setting here, for either linear or nearest (instead of just picking one)
+//And we have! ;-)
+ sdlemu_init_opengl(surface, 1/*method*/, 2/*size*/, vjs.glFilter/*texture type (linear, nearest)*/);
+
+ // Initialize Joystick support under SDL
+ if (vjs.useJoystick)
+ {
+ if (SDL_NumJoysticks() <= 0)
+ {
+ vjs.useJoystick = false;
+ printf("VJ: No joystick(s) or joypad(s) detected on your system. Using keyboard...\n");
+ }
+ else
+ {
+ if ((joystick = SDL_JoystickOpen(vjs.joyport)) == 0)
+ {
+ vjs.useJoystick = false;
+ printf("VJ: Unable to open a Joystick on port: %d\n", (int)vjs.joyport);
+ }
+ else
+ printf("VJ: Using: %s\n", SDL_JoystickName(vjs.joyport));
+ }
+ }
+
+ // Set up the backbuffer
+//To be safe, this should be 1280 * 625 * 2...
+// backbuffer = (int16 *)malloc(845 * 525 * sizeof(int16));
+ backbuffer = (int16 *)malloc(1280 * 625 * sizeof(int16));
+ memset(backbuffer, 0x44, VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT_NTSC * sizeof(int16));
+
+ return true;
+}
+
+//
+// Free various SDL components
+//
+void VideoDone(void)
+{
+ if (vjs.useOpenGL)
+ sdlemu_close_opengl();
+
+ SDL_JoystickClose(joystick);
+ SDL_FreeSurface(surface);
+ SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER);
+ SDL_Quit();
+
+ free(backbuffer);
+}