- 16, 0x7C00, 0x03E0, 0x001F, 0);
+ 16, 0x7C00, 0x03E0, 0x001F, 0);//*/
+
+ uint32 vsWidth = VIRTUAL_SCREEN_WIDTH;
+
+ if (vjs.renderType == RT_TV)
+ vsWidth = 1280;
+//24BPP
+// surface = SDL_CreateRGBSurface(SDL_SWSURFACE, VIRTUAL_SCREEN_WIDTH,
+ surface = SDL_CreateRGBSurface(SDL_SWSURFACE, vsWidth,
+ (vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL), 32,
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
+#else
+ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
+#endif//*/