+ break;
+
+ case OTCircle:
+ if (c->clicked->hitPoint[0])
+ clickedPoint = c->clicked->p[0];
+// else if (c->clicked->hitObject)
+// clickedPoint = point - delta;
+
+ break;
+
+ case OTArc:
+ if (c->clicked->hitPoint[0])
+ clickedPoint = c->clicked->p[0];
+ else if (c->clicked->hitPoint[1])
+ clickedPoint = c->clicked->p[0] + (Vector(cos(c->clicked->angle[0]), sin(c->clicked->angle[0])) * c->clicked->radius[0]);
+ else if (c->clicked->hitPoint[2])
+ clickedPoint = c->clicked->p[0] + (Vector(cos(c->clicked->angle[0] + c->clicked->angle[1]), sin(c->clicked->angle[0] + c->clicked->angle[1])) * c->clicked->radius[0]);
+// else if (c->clicked->hitObject)
+// clickedPoint = point - delta;
+
+ break;
+
+ case OTDimension:
+ break;
+
+ case OTText:
+ break;
+ }
+
+ Point clickedDelta = point - clickedPoint;
+ TranslateObject((Object *)c, clickedDelta);
+}
+
+//
+// Translate all objects in the passed in vector, including Containers and all
+// the objects they contain.
+//
+void TranslateObjects(VPVector & v, Point delta)
+{
+ for(VPVectorIter i=v.begin(); i!=v.end(); i++)
+ {
+ Object * obj = (Object *)(*i);
+ obj->p[0] += delta;
+ obj->p[1] += delta;
+
+ if (obj->type == OTContainer)
+ {
+ Container * c = (Container *)obj;
+ TranslateObjects(c->objects, delta);
+ }
+ }
+}
+
+//
+// This does not *copy* the objects, it simply flattens out the pointers in the
+// Container and all sub-Containers.
+//
+VPVector Flatten(Container * src)
+{
+ VPVector flat;
+
+ for(VPVectorIter i=src->objects.begin(); i!=src->objects.end(); i++)
+ {
+ flat.push_back(*i);
+ Object * obj = (Object *)(*i);
+
+ // Recursively add objects to the flat vector, if necessary
+ if (obj->type == OTContainer)
+ {
+ VPVector sub = Flatten((Container *)obj);
+ flat.insert(flat.end(), sub.begin(), sub.end());
+ }
+ }
+
+ return flat;
+}
+
+//
+// This does not *copy* the objects, it simply flattens out the pointers in the
+// vector and all sub-Containers in the vector.
+//
+VPVector Flatten(VPVector src)
+{
+ VPVector flat;
+
+ for(VPVectorIter i=src.begin(); i!=src.end(); i++)
+ {
+ flat.push_back(*i);
+ Object * obj = (Object *)(*i);
+
+ // Recursively add objects to the flat vector, if necessary
+ if (obj->type == OTContainer)
+ {
+ VPVector sub = Flatten(((Container *)obj)->objects);
+ flat.insert(flat.end(), sub.begin(), sub.end());
+ }
+ }
+
+ return flat;
+}